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<title>godot.git/scene/resources/font.cpp, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/resources/font.cpp?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/resources/font.cpp?h=2.1.2-stable'/>
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<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Add a function to notify font users that the font changed. Closes #5774</title>
<updated>2016-07-18T13:00:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-18T12:59:31Z</published>
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<id>urn:sha1:254d79a560781e9f86debcc63ef6726cfd81ac80</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.</title>
<updated>2016-06-23T02:13:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-23T02:12:20Z</published>
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<id>urn:sha1:d6225b1e0004c57cc50452ddb5d512fd6556a523</id>
<content type='text'>
Disabled by default.
</content>
</entry>
<entry>
<title>move Font to BitmapFont</title>
<updated>2016-04-29T01:21:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-04-29T01:21:18Z</published>
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<id>urn:sha1:0fa588a8301b50cff5975f6c9fe8dd7969f59f16</id>
<content type='text'>
so we can add DynamicFont later..
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-03-08T23:00:52Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
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<id>urn:sha1:4a4f2479146aa33e235ed57cde311efda68d3c8f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing argument names in GDScript bindings</title>
<updated>2015-12-28T01:13:05Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-12-28T01:13:05Z</published>
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<id>urn:sha1:d4993b74fc715d294ca0a77b335db3782d4bdcd6</id>
<content type='text'>
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
</content>
</entry>
<entry>
<title>added fallbacks proprty to fonts</title>
<updated>2015-12-11T02:02:40Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-11T02:02:40Z</published>
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<id>urn:sha1:46497c450854d0dfee60d8b64e141a303f4e99b3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>add bind method for create_from_fnt (load fnt made by BMFont)</title>
<updated>2015-06-09T17:25:34Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2015-06-09T17:25:34Z</published>
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<id>urn:sha1:9bee9e7498c701f7dfbb0f68b69272143216693f</id>
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</content>
</entry>
<entry>
<title>add bind method for create_from_fnt (load fnt made by BMFont)</title>
<updated>2015-06-09T17:23:47Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2015-06-09T17:23:47Z</published>
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<id>urn:sha1:5ffa3f4ff01352fe047cffeddc8681e71af264fc</id>
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