<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/resources/dynamic_font.cpp, branch 3.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/resources/dynamic_font.cpp?h=3.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/resources/dynamic_font.cpp?h=3.0.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-21T19:19:35Z</updated>
<entry>
<title>I have no idea why this commit fixes #15392</title>
<updated>2018-01-21T19:19:35Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-21T19:18:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8daf5491ab6bc60434e4d952830bdd258eaf0e53'/>
<id>urn:sha1:8daf5491ab6bc60434e4d952830bdd258eaf0e53</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Two potential glitches in font oversampling</title>
<updated>2018-01-08T17:09:41Z</updated>
<author>
<name>Bernhard Liebl</name>
</author>
<published>2018-01-08T17:09:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a64dc5af7409174a9e1ad9d053aa8cafb2da1abb'/>
<id>urn:sha1:a64dc5af7409174a9e1ad9d053aa8cafb2da1abb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix stale dynamic font reference fetch from cache</title>
<updated>2018-01-07T15:57:23Z</updated>
<author>
<name>Bernhard Liebl</name>
</author>
<published>2018-01-07T15:56:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=526e637a9758482c1eb408eaa2d584b0340e7fcd'/>
<id>urn:sha1:526e637a9758482c1eb408eaa2d584b0340e7fcd</id>
<content type='text'>
Seems to fix issue 15392
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Make dynamic font oversampling fully dynamic.</title>
<updated>2017-12-20T00:58:32Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-20T00:58:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b08735f20987a6188fd54c5e2dcd072dc316b413'/>
<id>urn:sha1:b08735f20987a6188fd54c5e2dcd072dc316b413</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added font oversampling support</title>
<updated>2017-12-19T21:48:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-19T21:48:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fc103566e677493b7ecde44b8ccea3f40b5a01ec'/>
<id>urn:sha1:fc103566e677493b7ecde44b8ccea3f40b5a01ec</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,</title>
<updated>2017-11-25T03:09:40Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-11-25T03:07:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bc2e8d99e5ae0dbd69e712cc71da3033f5f30139'/>
<id>urn:sha1:bc2e8d99e5ae0dbd69e712cc71da3033f5f30139</id>
<content type='text'>
leading to unnecesary copy on writes and reduced performance.
</content>
</entry>
<entry>
<title>Remove get_default_video_mode definition on OSX/iOS</title>
<updated>2017-11-09T22:36:08Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-09T22:36:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ed57f0a0d40e7fa8dde222c48cd5649d3f80008e'/>
<id>urn:sha1:ed57f0a0d40e7fa8dde222c48cd5649d3f80008e</id>
<content type='text'>
It had been missed in d09160a8b67fdc60e8108962c4e9bd4c0bc7f13e and broke compilation
for those platforms.

Took the opportunity to run clang-format on the code base to fix some corner cases
that went through our static tests/were overlooked recently.
</content>
</entry>
<entry>
<title>Merge pull request #11365 from leezh/freetype_mono</title>
<updated>2017-09-21T08:37:21Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-21T08:37:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d79ce05b91e0032c6178935c7c0757b9a258becc'/>
<id>urn:sha1:d79ce05b91e0032c6178935c7c0757b9a258becc</id>
<content type='text'>
Added support for FT_PIXEL_MODE_MONO in FreeType</content>
</entry>
</feed>
