<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/resources/default_theme/theme_data.h, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/resources/default_theme/theme_data.h?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/resources/default_theme/theme_data.h?h=2.0-beta'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-15T20:23:19Z</updated>
<entry>
<title>Add presets.</title>
<updated>2016-01-15T20:23:19Z</updated>
<author>
<name>MarianoGNU</name>
</author>
<published>2015-12-24T02:17:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ad2387f0be9552976f209d418bf8e99805f547ce'/>
<id>urn:sha1:ad2387f0be9552976f209d418bf8e99805f547ce</id>
<content type='text'>
Also fix some bugs.

Fix a crash and a minor bug
</content>
</entry>
<entry>
<title>Move shaders to default theme and add shader_override related methods to Control class</title>
<updated>2016-01-15T20:23:19Z</updated>
<author>
<name>MarianoGNU</name>
</author>
<published>2015-12-20T21:21:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1f3d6824c8db30cd5636aaa3978a953bedff4ed8'/>
<id>urn:sha1:1f3d6824c8db30cd5636aaa3978a953bedff4ed8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add a visual editor to color picker.</title>
<updated>2016-01-15T20:23:19Z</updated>
<author>
<name>MarianoGNU</name>
</author>
<published>2015-11-21T05:51:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dc7755ffcd1e275b065d3acfcc7696697097567b'/>
<id>urn:sha1:dc7755ffcd1e275b065d3acfcc7696697097567b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add tab close icon to the default theme</title>
<updated>2015-12-29T11:09:41Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2015-12-29T11:09:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=563c761c8cf24281bc74b05f0c2318596d08938a'/>
<id>urn:sha1:563c761c8cf24281bc74b05f0c2318596d08938a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added reload icon to FileDialog's default theme</title>
<updated>2015-12-26T18:15:22Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2015-12-26T16:55:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=84c5585afee3ae8605620538e02887b38ef2bc8e'/>
<id>urn:sha1:84c5585afee3ae8605620538e02887b38ef2bc8e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-better integration of ndee's theme</title>
<updated>2015-11-13T23:56:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-13T23:56:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8420c24f7f35cdd7adbc7d4595cb1756020ab127'/>
<id>urn:sha1:8420c24f7f35cdd7adbc7d4595cb1756020ab127</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-work in progress implementation of NDEE's theme It's NOT DONE YET</title>
<updated>2015-10-21T02:54:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-10-21T02:54:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d241b2ec1b97366791ed64f882e6e6b0e302bc9b'/>
<id>urn:sha1:d241b2ec1b97366791ed64f882e6e6b0e302bc9b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Edit default values. WARNING!!!</title>
<updated>2015-08-30T00:09:11Z</updated>
<author>
<name>Mariano Javier Suligoy</name>
</author>
<published>2015-08-30T00:09:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ea448cb779c9268f6213a8e741cfc793704ca2fe'/>
<id>urn:sha1:ea448cb779c9268f6213a8e741cfc793704ca2fe</id>
<content type='text'>
Do not merge these changes, default values are not compiled into shaders yet!
</content>
</entry>
<entry>
<title>Select and move multiple nodes at once</title>
<updated>2015-07-19T04:48:46Z</updated>
<author>
<name>Mariano Javier Suligoy</name>
</author>
<published>2015-07-19T04:48:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bdd12744fe340152cef5bf88de9e2d183bff1790'/>
<id>urn:sha1:bdd12744fe340152cef5bf88de9e2d183bff1790</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Multiple scene editing *POTENTIALLY UNSTABLE*</title>
<updated>2015-06-22T03:04:15Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-22T03:03:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9bbb97acccc08ae03fde41e4cc6d2dc6722021a'/>
<id>urn:sha1:e9bbb97acccc08ae03fde41e4cc6d2dc6722021a</id>
<content type='text'>
-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
</content>
</entry>
</feed>
