<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/resources/default_theme/theme_data.h, branch 1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/resources/default_theme/theme_data.h?h=1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/resources/default_theme/theme_data.h?h=1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-03-01T14:23:05Z</updated>
<entry>
<title>Add CheckBox control with theme edition and radio icon avaible.</title>
<updated>2015-03-01T14:23:05Z</updated>
<author>
<name>Mariano Javier Suligoy</name>
</author>
<published>2015-03-01T14:23:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e8e9f100e57d6b68915fc6df5ed153384b026371'/>
<id>urn:sha1:e8e9f100e57d6b68915fc6df5ed153384b026371</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix background alpha in dropdown arrows</title>
<updated>2015-01-15T05:29:58Z</updated>
<author>
<name>Ralf Hölzemer</name>
</author>
<published>2014-09-28T10:51:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e7893b404ecfa6785f2441489f7a4986f280cd55'/>
<id>urn:sha1:e7893b404ecfa6785f2441489f7a4986f280cd55</id>
<content type='text'>
</content>
</entry>
<entry>
<title>More Theme fixes</title>
<updated>2015-01-15T05:29:56Z</updated>
<author>
<name>Ralf Hölzemer</name>
</author>
<published>2014-09-21T00:06:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=df4141867740cde7df88c0956c99ce831a115915'/>
<id>urn:sha1:df4141867740cde7df88c0956c99ce831a115915</id>
<content type='text'>
- some color tweaks
- many margin fixes
- overall nicer look

Conflicts:
	scene/resources/default_theme/default_theme.cpp
</content>
</entry>
<entry>
<title>Fix visual glitch in Progressbar</title>
<updated>2015-01-15T05:29:55Z</updated>
<author>
<name>Ralf Hölzemer</name>
</author>
<published>2014-09-18T19:20:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4b70bc1f35d92728e76ee66d7b8cba250562ef51'/>
<id>urn:sha1:4b70bc1f35d92728e76ee66d7b8cba250562ef51</id>
<content type='text'>
</content>
</entry>
<entry>
<title>New iteration of the theme</title>
<updated>2015-01-15T05:29:54Z</updated>
<author>
<name>Ralf Hölzemer</name>
</author>
<published>2014-09-18T01:11:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ae7010888363d6fb9648ef069264328b78ae9047'/>
<id>urn:sha1:ae7010888363d6fb9648ef069264328b78ae9047</id>
<content type='text'>
- try to implement ndee's mockup from the forum
- new color palette
- get rid of most gradients

probably needs some more tweaks
</content>
</entry>
<entry>
<title>New neutral default theme</title>
<updated>2015-01-15T05:29:53Z</updated>
<author>
<name>Ralf Hölzemer</name>
</author>
<published>2014-09-16T00:16:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7b9f5e65c9ebb187cf4b7e3ca639ca256915d3d1'/>
<id>urn:sha1:7b9f5e65c9ebb187cf4b7e3ca639ca256915d3d1</id>
<content type='text'>
- desaturated UI elements to grey
- desaturated all near-white icons to grey
- changed some hardcoded colors
</content>
</entry>
<entry>
<title>-Work in progress visual shader editor *DOES NOT WORK YET*</title>
<updated>2015-01-03T19:52:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-03T19:52:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fbdd925d9be1c4c96d05089d7d5a58cd938b002c'/>
<id>urn:sha1:fbdd925d9be1c4c96d05089d7d5a58cd938b002c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-ability to set default textures in shader (needed for visual shader editing)</title>
<updated>2014-12-21T14:42:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-21T14:42:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f7f197c40941ffaf03fcddeb20536dec8074ca00'/>
<id>urn:sha1:f7f197c40941ffaf03fcddeb20536dec8074ca00</id>
<content type='text'>
-work in progress new graph system (will replace current one)
-crash fix in s3m loader (out of bounds acess)
-fixed vbox overriding of separation (fixes empty line between section tabs)
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac'/>
<id>urn:sha1:0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac</id>
<content type='text'>
</content>
</entry>
</feed>
