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<title>godot.git/scene/resources/default_theme/graph_node.png, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/resources/default_theme/graph_node.png?h=2.0-beta</id>
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<updated>2014-12-21T14:42:44Z</updated>
<entry>
<title>-ability to set default textures in shader (needed for visual shader editing)</title>
<updated>2014-12-21T14:42:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-21T14:42:44Z</published>
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<content type='text'>
-work in progress new graph system (will replace current one)
-crash fix in s3m loader (out of bounds acess)
-fixed vbox overriding of separation (fixes empty line between section tabs)
</content>
</entry>
<entry>
<title>WIP work on graph nodes and editing</title>
<updated>2014-12-20T15:32:14Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-20T15:32:14Z</published>
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