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<title>godot.git/scene/resources/curve.cpp, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/resources/curve.cpp?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/resources/curve.cpp?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Curve2D/3D: Add clear_points method.</title>
<updated>2017-01-12T18:15:27Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2016-12-03T20:35:59Z</published>
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<id>urn:sha1:fa816730c0d82d4c994472be18fd0f8b6935993e</id>
<content type='text'>
Adds a method to the Curve2D and Curve3D classes to easily clear the curve.
So you don't have to remove each point manually.

(cherry picked from commit e741da869a11533ec46ed86bad1fd8c8c70a6178)
</content>
</entry>
<entry>
<title>Fix curve bug</title>
<updated>2016-07-20T23:14:58Z</updated>
<author>
<name>Algrin6</name>
</author>
<published>2016-07-20T23:14:58Z</published>
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<id>urn:sha1:2b608846594bc69a20f8945c6f61bdb9319b2fdb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-05-21T13:29:25Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-05-21T13:29:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=33403d91f77f1f34b19bff763391500bc9c2616c'/>
<id>urn:sha1:33403d91f77f1f34b19bff763391500bc9c2616c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed curve baking, now always start at origin point</title>
<updated>2016-04-15T03:13:17Z</updated>
<author>
<name>Hearto Lazor</name>
</author>
<published>2016-04-15T03:13:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=08b93da28aaa3cef006ce6cb13c4e5f7f8d8b5d2'/>
<id>urn:sha1:08b93da28aaa3cef006ce6cb13c4e5f7f8d8b5d2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-some cleanups</title>
<updated>2015-04-30T13:06:18Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-30T13:06:18Z</published>
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<id>urn:sha1:21939ce08b042b8cfcff16da780a4595aac500cd</id>
<content type='text'>
-added tesselation function to curve and curve2d
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>remove useless code</title>
<updated>2015-01-16T07:16:58Z</updated>
<author>
<name>quabug</name>
</author>
<published>2015-01-16T06:39:11Z</published>
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<id>urn:sha1:341ea429db6be0179fc3d9f4fcfcf3dd1c660b03</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix bug</title>
<updated>2015-01-16T07:16:41Z</updated>
<author>
<name>quabug</name>
</author>
<published>2015-01-16T06:25:14Z</published>
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<id>urn:sha1:5823f90c53dee251f2edfcbde6c8bb3a0c943e11</id>
<content type='text'>
running into infinite loop if distance between two adjacent points in curve are too short.
</content>
</entry>
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