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<title>godot.git/scene/resources/curve.cpp, branch 2.1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/resources/curve.cpp?h=2.1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/resources/curve.cpp?h=2.1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-07-20T23:14:58Z</updated>
<entry>
<title>Fix curve bug</title>
<updated>2016-07-20T23:14:58Z</updated>
<author>
<name>Algrin6</name>
</author>
<published>2016-07-20T23:14:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2b608846594bc69a20f8945c6f61bdb9319b2fdb'/>
<id>urn:sha1:2b608846594bc69a20f8945c6f61bdb9319b2fdb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-05-21T13:29:25Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-05-21T13:29:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=33403d91f77f1f34b19bff763391500bc9c2616c'/>
<id>urn:sha1:33403d91f77f1f34b19bff763391500bc9c2616c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed curve baking, now always start at origin point</title>
<updated>2016-04-15T03:13:17Z</updated>
<author>
<name>Hearto Lazor</name>
</author>
<published>2016-04-15T03:13:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=08b93da28aaa3cef006ce6cb13c4e5f7f8d8b5d2'/>
<id>urn:sha1:08b93da28aaa3cef006ce6cb13c4e5f7f8d8b5d2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-some cleanups</title>
<updated>2015-04-30T13:06:18Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-30T13:06:18Z</published>
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<id>urn:sha1:21939ce08b042b8cfcff16da780a4595aac500cd</id>
<content type='text'>
-added tesselation function to curve and curve2d
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>remove useless code</title>
<updated>2015-01-16T07:16:58Z</updated>
<author>
<name>quabug</name>
</author>
<published>2015-01-16T06:39:11Z</published>
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<id>urn:sha1:341ea429db6be0179fc3d9f4fcfcf3dd1c660b03</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix bug</title>
<updated>2015-01-16T07:16:41Z</updated>
<author>
<name>quabug</name>
</author>
<published>2015-01-16T06:25:14Z</published>
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<id>urn:sha1:5823f90c53dee251f2edfcbde6c8bb3a0c943e11</id>
<content type='text'>
running into infinite loop if distance between two adjacent points in curve are too short.
</content>
</entry>
<entry>
<title>fixes CurveXD::interpolatef()</title>
<updated>2015-01-06T14:31:41Z</updated>
<author>
<name>UsernameIsAReservedWord</name>
</author>
<published>2015-01-06T14:31:41Z</published>
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<id>urn:sha1:996d93f972b61640b71374dcf3585b948661a026</id>
<content type='text'>
fixes Curve2D::interpolatef() and Curve3D::interpolatef() methods</content>
</entry>
<entry>
<title>2D Animation Improvements</title>
<updated>2014-07-06T14:49:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-07-06T14:49:27Z</published>
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<id>urn:sha1:3d68949a1cc41b4865618bddde23122f66764ee1</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=--=-=-=

-Ability to set 2D nodes as bones
-Abity to set 2D nodes as IK chains
-2D IK Solver
-Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)
</content>
</entry>
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