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<title>godot.git/scene/resources/color_ramp.cpp, branch 3.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/resources/color_ramp.cpp?h=3.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/resources/color_ramp.cpp?h=3.0.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-02-19T21:13:45Z</updated>
<entry>
<title>Gradient: fix wrong property type</title>
<updated>2018-02-19T21:13:45Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2018-02-03T15:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4bed14f69b69912661a1d68cf60c49356a843156'/>
<id>urn:sha1:4bed14f69b69912661a1d68cf60c49356a843156</id>
<content type='text'>
(cherry picked from commit 4f9ef96b540adacafbf912379b16ed6519567d0d)
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
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<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix color_ramp indexing negative elements</title>
<updated>2017-08-21T17:36:40Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-08-21T17:36:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=67b9d6eef2df5253657c89725195c58fe01b39f0'/>
<id>urn:sha1:67b9d6eef2df5253657c89725195c58fe01b39f0</id>
<content type='text'>
The 'pos' variable passed to get_color() and get_offset() can be
negative if the color ramp itself is empty. This causes a lookup in an
empty position in the color Vector which leads to a crash.

We add a check so we never do a lookup in the color Vector if the
gradient is empty.

This fixes #10501
</content>
</entry>
<entry>
<title>Fixes method definitions with extra number of arguments</title>
<updated>2017-08-10T05:17:51Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-08-09T11:54:55Z</published>
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<id>urn:sha1:78619a5866f44b057bc539e46a936f7580360800</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Added .hdr format support</title>
<updated>2017-05-29T00:48:05Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-05-29T00:46:48Z</published>
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<id>urn:sha1:bb20f230ad307a2a5f18c03bece3793d29ae208a</id>
<content type='text'>
-Added default environment editor setting
-Added environment created by default in new projects
-Removed default light and ambient from spatial editor, to make the editor more PBR compliant
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:11:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:11:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=df61dc4b2bd54a5a40c515493c76f5a458e5b541'/>
<id>urn:sha1:df61dc4b2bd54a5a40c515493c76f5a458e5b541</id>
<content type='text'>
</content>
</entry>
<entry>
<title>A Whole New World (clang-format edition)</title>
<updated>2017-03-05T15:44:50Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-05T15:44:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5dbf1809c6e3e905b94b8764e99491e608122261'/>
<id>urn:sha1:5dbf1809c6e3e905b94b8764e99491e608122261</id>
<content type='text'>
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
</content>
</entry>
<entry>
<title>Rename the _MD macro to D_METHOD</title>
<updated>2017-02-13T11:50:02Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-02-13T11:47:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=411ee71b4d2dd4dfb3c137b057e0cfcdb55d6291'/>
<id>urn:sha1:411ee71b4d2dd4dfb3c137b057e0cfcdb55d6291</id>
<content type='text'>
This new name also makes its purpose a little clearer

This is a step towards fixing #56
</content>
</entry>
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