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<title>godot.git/scene/resources/color_ramp.cpp, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
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<updated>2015-12-12T12:45:17Z</updated>
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<title>added proper functions to ColorRamp, fixes #3034</title>
<updated>2015-12-12T12:45:17Z</updated>
<author>
<name>Juan Linietsky</name>
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<published>2015-12-12T12:45:17Z</published>
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<entry>
<title>Inline get_color_at_offset(). Delete unnecessary check.</title>
<updated>2015-05-27T21:11:54Z</updated>
<author>
<name>Biliogadafr</name>
</author>
<published>2015-05-27T21:11:54Z</published>
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<entry>
<title>Add get_color_at_offset(). Ensure correct points order.</title>
<updated>2015-05-26T19:17:54Z</updated>
<author>
<name>Biliogadafr</name>
</author>
<published>2015-05-26T19:17:54Z</published>
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<entry>
<title>Replace color phases with color ramp for Particles2D.</title>
<updated>2015-05-24T18:18:52Z</updated>
<author>
<name>Biliogadafr</name>
</author>
<published>2015-05-24T18:18:52Z</published>
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