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<title>godot.git/scene/resources/animation.cpp, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/resources/animation.cpp?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/resources/animation.cpp?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Remove unused variables (fourth pass) + dead code</title>
<updated>2016-07-08T14:47:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-07T22:32:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f40f360a2c4ca8e6f2a651dbcca3ae82e2abe7a1'/>
<id>urn:sha1:f40f360a2c4ca8e6f2a651dbcca3ae82e2abe7a1</id>
<content type='text'>
Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33.
</content>
</entry>
<entry>
<title>Revert "Added toggle for loop interpolation based on adolson's code"</title>
<updated>2016-06-26T21:45:18Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-26T19:19:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=da034f324adebda824db010e1d020df884cb1e81'/>
<id>urn:sha1:da034f324adebda824db010e1d020df884cb1e81</id>
<content type='text'>
This reverts commits 8884b8f51963553dd1ecc0bc4accf64deb4f645f
bd5c8f2aa086c2cacc704dfef249c124760ab569
and 5cb31f6d5b667a551092b699de6f4786e0bb5b6d.

&lt;reduz&gt; Akien, I understand the need for the second loop mode, but I think
the current UI is pretty confusing. I think this should be changed for an
enum, both there and in the animation.. otherwise we should revert it
[...]
&lt;reduz&gt; alternatively this could be added per track, which I think should
make it a little less confusing

Reopens #959..
</content>
</entry>
<entry>
<title>Animation: Fix property loop_interpolation</title>
<updated>2016-06-21T12:11:26Z</updated>
<author>
<name>J08nY</name>
</author>
<published>2016-06-21T12:11:26Z</published>
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<id>urn:sha1:bd5c8f2aa086c2cacc704dfef249c124760ab569</id>
<content type='text'>
fixes #5317
</content>
</entry>
<entry>
<title>-Added options for scene import plugin to keep materials and user-added tracks to animations, please test! closes #4425</title>
<updated>2016-06-20T03:20:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-20T03:19:04Z</published>
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<id>urn:sha1:0db02f26b66ba4e3ac671607ba85fc794ae698fa</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Replace 'or'/'and' keywords</title>
<updated>2016-06-19T15:36:50Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-06-19T15:36:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5cb31f6d5b667a551092b699de6f4786e0bb5b6d'/>
<id>urn:sha1:5cb31f6d5b667a551092b699de6f4786e0bb5b6d</id>
<content type='text'>
Some compilers do not like this.
</content>
</entry>
<entry>
<title>Merge pull request #4724 from Cybolic/optional-loop-interpolation</title>
<updated>2016-06-19T10:30:22Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-19T10:30:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3520902194357d77f729ed608bb4c1ea68fe495f'/>
<id>urn:sha1:3520902194357d77f729ed608bb4c1ea68fe495f</id>
<content type='text'>
Added toggle for loop interpolation based on adolson's code</content>
</entry>
<entry>
<title>-Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc.</title>
<updated>2016-06-19T04:43:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-19T04:43:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7c20c386c519185bd7884dd770588a360fec9a11'/>
<id>urn:sha1:7c20c386c519185bd7884dd770588a360fec9a11</id>
<content type='text'>
-Better interpolation of discrete tracks, fixes #4417
</content>
</entry>
<entry>
<title>Added toggle for loop interpolation based on adolson's code</title>
<updated>2016-05-20T10:13:32Z</updated>
<author>
<name>Christian Dannie Storgaard</name>
</author>
<published>2016-05-20T10:13:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8884b8f51963553dd1ecc0bc4accf64deb4f645f'/>
<id>urn:sha1:8884b8f51963553dd1ecc0bc4accf64deb4f645f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-03-08T23:00:52Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
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<id>urn:sha1:4a4f2479146aa33e235ed57cde311efda68d3c8f</id>
<content type='text'>
</content>
</entry>
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