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<title>godot.git/scene/main, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/main?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/main?h=mirror'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-06-20T01:47:34Z</updated>
<entry>
<title>Add missing NULL checks for add_child_below_node</title>
<updated>2018-06-20T01:47:34Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2018-06-20T01:47:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8c1c7ff1314bad018162c14aaff9d0124aed070e'/>
<id>urn:sha1:8c1c7ff1314bad018162c14aaff9d0124aed070e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix regression with cursor shape</title>
<updated>2018-06-07T18:12:59Z</updated>
<author>
<name>Guilherme Felipe</name>
</author>
<published>2018-06-07T18:12:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=aa53c032ed67bb5c1de0c72d7c0707e4fb6da35a'/>
<id>urn:sha1:aa53c032ed67bb5c1de0c72d7c0707e4fb6da35a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Entirely new (and much improved) animation editor.</title>
<updated>2018-06-07T15:52:00Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-06-07T15:46:14Z</published>
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<id>urn:sha1:b659fd6d7442701284cbb8763fb712be36d17ed0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add option to disable automatic multiplayer poll</title>
<updated>2018-06-03T16:58:04Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2018-06-02T12:32:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=348725dfe0685a5467b91928929385ffe9ab98b7'/>
<id>urn:sha1:348725dfe0685a5467b91928929385ffe9ab98b7</id>
<content type='text'>
Automatic poll from SceneTree is enabled by default.
This allows for polling (and thus RPCs/RSETs) manually in other loops
(e.g. physics, thread, specific step) and for proper mutex protecion
when accessing the multiplayer API from threads (e.g. for sending larger
files in chunks).
</content>
</entry>
<entry>
<title>Refactor RPCMode enum and checks</title>
<updated>2018-05-29T18:26:41Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2018-05-13T05:07:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1400f6fdc444650ebf37c83bb4164e25e641bab1'/>
<id>urn:sha1:1400f6fdc444650ebf37c83bb4164e25e641bab1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Revert "RPCMode refactor, more sync modes"</title>
<updated>2018-05-29T09:47:52Z</updated>
<author>
<name>Max Hilbrunner</name>
</author>
<published>2018-05-29T09:47:52Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Refactor RPCMode enum and checks</title>
<updated>2018-05-26T08:43:43Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2018-05-13T05:07:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9de4ffde616266f5bcc2164590f36ef1143bc271'/>
<id>urn:sha1:9de4ffde616266f5bcc2164590f36ef1143bc271</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Revert #14753, as it is buggy and no longer necessary.</title>
<updated>2018-05-24T20:10:25Z</updated>
<author>
<name>Webster Sheets</name>
</author>
<published>2018-05-24T20:10:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1198662b2b8aa7458f9d8d3afe66085fdfc0d113'/>
<id>urn:sha1:1198662b2b8aa7458f9d8d3afe66085fdfc0d113</id>
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</content>
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<entry>
<title>Merge pull request #18928 from BastiaanOlij/fix_viewport_flags</title>
<updated>2018-05-16T13:11:20Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-05-16T13:11:20Z</published>
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<id>urn:sha1:93c4274941cf755c738a870eaeb71521da05cad3</id>
<content type='text'>
Store flags so it isn't lost when viewport isn't setup yet</content>
</entry>
<entry>
<title>Store flags so it isn't lost when viewport isn't setup yet</title>
<updated>2018-05-16T12:19:45Z</updated>
<author>
<name>Bastiaan Olij</name>
</author>
<published>2018-05-16T12:19:45Z</published>
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</content>
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