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<title>godot.git/scene/main, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/main?h=master</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/main?h=master'/>
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<updated>2017-09-30T14:19:07Z</updated>
<entry>
<title>Renamed fixed_process to physics_process</title>
<updated>2017-09-30T14:19:07Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-09-30T14:19:07Z</published>
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<id>urn:sha1:4537977d6dd2a76580d9ab611a18634efab55c74</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #11545 from Paulb23/line_edit_caret_blink_resetting_issue_10764</title>
<updated>2017-09-25T21:10:32Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-25T21:10:32Z</published>
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<id>urn:sha1:5567cbe6aeb857b98694acad6fce6b66e9d7be73</id>
<content type='text'>
Fixed caret blink and speed resetting in scenes, issue 10764

[ci skip]</content>
</entry>
<entry>
<title>Merge pull request #11552 from Tetane/master</title>
<updated>2017-09-25T12:20:52Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-09-25T12:20:52Z</published>
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<id>urn:sha1:0761efaf36fce5e4ae374d70c129074b4dd749c5</id>
<content type='text'>
Add missing constant binding STRETCH_ASPECT_EXPAND in SceneTree</content>
</entry>
<entry>
<title>Add a missing constant binding in SceenTree</title>
<updated>2017-09-24T18:29:18Z</updated>
<author>
<name>Tetane</name>
</author>
<published>2017-09-24T18:29:18Z</published>
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<id>urn:sha1:b3f3a91e15b258ae0061110ac489940f10d666c0</id>
<content type='text'>
Add missing constant binding "STRETCH_ASPECT_EXPAND" 
(I cannot test it because godot does not compile anymore on my pc (windows10))</content>
</entry>
<entry>
<title>Fixed caret blink and speed resetting in scenes, issue 10764</title>
<updated>2017-09-24T16:22:47Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2017-09-24T15:10:17Z</published>
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<id>urn:sha1:8b80e9733821cbe2ae0701edf11a312722c7d306</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #11013 from MednauN/master</title>
<updated>2017-09-21T08:53:58Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-21T08:53:58Z</published>
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<id>urn:sha1:a1779c90448e2d86b81812c45814983d142ae9b4</id>
<content type='text'>
Fix duplication of node with script</content>
</entry>
<entry>
<title>Let queue_free() work on nodes which are not in the scene tree</title>
<updated>2017-09-20T19:49:56Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-20T19:49:46Z</published>
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<id>urn:sha1:4820dfc5707cf767314fa211b19af4e721d7a8df</id>
<content type='text'>
In practice such nodes could directly be free()'ed, but this little change
prevents users from leaking memory by mistake.
Closes #9074.
</content>
</entry>
<entry>
<title>Rename pos to position in user facing methods and variables</title>
<updated>2017-09-20T11:11:10Z</updated>
<author>
<name>letheed</name>
</author>
<published>2017-09-10T13:37:49Z</published>
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<id>urn:sha1:5ad9be4c24e9d7dc5672fdc42cea896622fe5685</id>
<content type='text'>
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -&gt; position
* rot -&gt; rotation
* loc -&gt; location

C++ variables are left as is.
</content>
</entry>
<entry>
<title>Fix duplication of node with script</title>
<updated>2017-09-20T03:56:31Z</updated>
<author>
<name>Evgeny Zuev</name>
</author>
<published>2017-09-06T12:21:19Z</published>
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<id>urn:sha1:521280ec444d5bc58c8f7bcb044368d20f10f48a</id>
<content type='text'>
When duplicating node with script, properties of script
weren't copied sometimes.
It happened because properties were copied in arbitrary
order, and properties of the script were setted before the
"script" property itself, i.e. while script is sill NULL.

Also, DUPLICATE_SCRIPTS flag wasn't working - script was
always copied because `_duplicate` looked for
"script/script" property while it should be just "script".

Now "script" property is being set before all others,
and "script/script" changed to
`CoreStringNames::get_singleton()-&gt;_script`.
</content>
</entry>
<entry>
<title>Fix enums bindings</title>
<updated>2017-09-13T17:57:07Z</updated>
<author>
<name>Maxim Sheronov</name>
</author>
<published>2017-09-12T19:09:06Z</published>
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<id>urn:sha1:0fffa45158bebeb4aaba1df1d271c000fffbe7f7</id>
<content type='text'>
Add missed bindings for enums
Move some enums to class to have correct output of api.json
</content>
</entry>
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