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<title>godot.git/scene/main, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/main?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/main?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-18T21:37:45Z</updated>
<entry>
<title>Remove obsolete Viewport _update_rect() code</title>
<updated>2018-01-18T21:37:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-18T21:37:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=598724c0430c54f50f411a35d38e028bd3fdf384'/>
<id>urn:sha1:598724c0430c54f50f411a35d38e028bd3fdf384</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix typos in code and docs with codespell</title>
<updated>2018-01-18T21:01:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-18T20:37:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f479f096cb50fa8d1215e68c262f110116114ef'/>
<id>urn:sha1:9f479f096cb50fa8d1215e68c262f110116114ef</id>
<content type='text'>
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
</content>
</entry>
<entry>
<title>Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.</title>
<updated>2018-01-12T11:29:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-12T11:28:39Z</published>
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<id>urn:sha1:a26e6c82159c290a53c463dc4714789fc25391c2</id>
<content type='text'>
Updated doc accordingly.
</content>
</entry>
<entry>
<title>Bind many more properties to scripts</title>
<updated>2018-01-11T22:58:14Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2018-01-11T22:35:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5'/>
<id>urn:sha1:9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5</id>
<content type='text'>
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
</content>
</entry>
<entry>
<title>Fixed crash on duplicate GIProbe baking</title>
<updated>2018-01-11T18:50:33Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2018-01-11T18:50:33Z</published>
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<id>urn:sha1:5ac441131ee83e535600af07212764e322cd16ce</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix typo in new strings</title>
<updated>2018-01-06T14:33:11Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2018-01-06T14:33:11Z</published>
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<id>urn:sha1:768fd83e61d28301f153adf61dc608ae41216940</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Force button release when window focuses out, fixes #15318 and likely many other issues.</title>
<updated>2018-01-05T18:40:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-05T18:39:10Z</published>
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<id>urn:sha1:90d47ae23d49e3ef23f144db1db0ca938f86de3d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Merge pull request #15192 from volzhs/expose-quit-on-go-back</title>
<updated>2018-01-03T11:14:16Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-03T11:14:16Z</published>
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<id>urn:sha1:ffd6838704baaa4dac3b260a550946f43d925f7c</id>
<content type='text'>
Bind SceneTree::set_quit_on_go_back() to gdscript</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
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