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<title>godot.git/scene/main, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/main?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/main?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T19:53:03Z</updated>
<entry>
<title>Added a few functions to make 2D split screen easier.</title>
<updated>2017-01-12T19:53:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-09-14T18:55:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=25a62a3e32f8602e6e37fccd38c2f828b3e9b7b5'/>
<id>urn:sha1:25a62a3e32f8602e6e37fccd38c2f828b3e9b7b5</id>
<content type='text'>
(cherry picked from commit a4156f1f0a69bcf4d7c1f43550a39a76cc389e0a)
</content>
</entry>
<entry>
<title>Restore viewport set_world_2d functionality</title>
<updated>2017-01-12T18:44:22Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2016-07-13T18:51:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b61d7e6261f3dc17053cda6628aad0271207c70f'/>
<id>urn:sha1:b61d7e6261f3dc17053cda6628aad0271207c70f</id>
<content type='text'>
(cherry picked from commit 97cf3eba56f7f89b9a6b275c70e54e52303e25a7)
</content>
</entry>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Guard agains duplicate calling of _ready when instanced in _enter_tree</title>
<updated>2017-01-12T18:15:26Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2016-11-17T16:10:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=13cdc2a6f5b7bc4ab49bee313f5a2207a2448a30'/>
<id>urn:sha1:13cdc2a6f5b7bc4ab49bee313f5a2207a2448a30</id>
<content type='text'>
Fixes #6005

(cherry picked from commit 184173a9b993c145a2782d9e2488b98221c749e1)
</content>
</entry>
<entry>
<title>Expose HTTP classes' set_ip_type to scripting</title>
<updated>2017-01-03T23:46:33Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2016-12-13T09:57:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7a77fd1cd577b15b6e8f60085f5cf1161c62c211'/>
<id>urn:sha1:7a77fd1cd577b15b6e8f60085f5cf1161c62c211</id>
<content type='text'>
(cherry picked from commit d194e1c48e5d161f0310ee17e63f1951e2c50de6)
</content>
</entry>
<entry>
<title>Allow setting ip_type for TCP/UDP and HTTP classes</title>
<updated>2017-01-03T23:46:33Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2016-12-01T08:01:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7ef71b901372eaa046479b8a946d64277fd4bf0c'/>
<id>urn:sha1:7ef71b901372eaa046479b8a946d64277fd4bf0c</id>
<content type='text'>
(cherry picked from commit a77a0118f6b0d0878a53e2c963d91763b311163d)
</content>
</entry>
<entry>
<title>Uncomment debug properties of HTTP Request</title>
<updated>2016-11-15T07:44:53Z</updated>
<author>
<name>khairul169</name>
</author>
<published>2016-11-14T02:27:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8a813e2a1efc51515aa37fec3a6693f5aa29968b'/>
<id>urn:sha1:8a813e2a1efc51515aa37fec3a6693f5aa29968b</id>
<content type='text'>
(cherry picked from commit 6a7aebdf6c148a80d5f7dd773895f08c62eb34a8)
</content>
</entry>
<entry>
<title>Keep groups when replacing nodes</title>
<updated>2016-11-15T07:28:11Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-11-02T23:19:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7e3360ae017972bb04c5ed9b26dd6092f94f3524'/>
<id>urn:sha1:7e3360ae017972bb04c5ed9b26dd6092f94f3524</id>
<content type='text'>
(cherry picked from commit 305956bf707342547baabb7d3f237ebda385f9f4)
</content>
</entry>
<entry>
<title>adding get_stored_values method</title>
<updated>2016-11-08T21:14:10Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-11-08T20:40:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dbca4ee3fe283f59a8c9d50aae73b97f48be7b01'/>
<id>urn:sha1:dbca4ee3fe283f59a8c9d50aae73b97f48be7b01</id>
<content type='text'>
changed order name
</content>
</entry>
<entry>
<title>style: Fix PEP8 whitespace issues in Python files</title>
<updated>2016-11-02T21:28:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T21:28:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e259bf8bbb00c5555675892295ce50aa32695737'/>
<id>urn:sha1:e259bf8bbb00c5555675892295ce50aa32695737</id>
<content type='text'>
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
</content>
</entry>
</feed>
