<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/main, branch 2.1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/main?h=2.1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/main?h=2.1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-11-15T07:44:53Z</updated>
<entry>
<title>Uncomment debug properties of HTTP Request</title>
<updated>2016-11-15T07:44:53Z</updated>
<author>
<name>khairul169</name>
</author>
<published>2016-11-14T02:27:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8a813e2a1efc51515aa37fec3a6693f5aa29968b'/>
<id>urn:sha1:8a813e2a1efc51515aa37fec3a6693f5aa29968b</id>
<content type='text'>
(cherry picked from commit 6a7aebdf6c148a80d5f7dd773895f08c62eb34a8)
</content>
</entry>
<entry>
<title>Keep groups when replacing nodes</title>
<updated>2016-11-15T07:28:11Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-11-02T23:19:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7e3360ae017972bb04c5ed9b26dd6092f94f3524'/>
<id>urn:sha1:7e3360ae017972bb04c5ed9b26dd6092f94f3524</id>
<content type='text'>
(cherry picked from commit 305956bf707342547baabb7d3f237ebda385f9f4)
</content>
</entry>
<entry>
<title>adding get_stored_values method</title>
<updated>2016-11-08T21:14:10Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-11-08T20:40:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dbca4ee3fe283f59a8c9d50aae73b97f48be7b01'/>
<id>urn:sha1:dbca4ee3fe283f59a8c9d50aae73b97f48be7b01</id>
<content type='text'>
changed order name
</content>
</entry>
<entry>
<title>style: Fix PEP8 whitespace issues in Python files</title>
<updated>2016-11-02T21:28:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T21:28:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e259bf8bbb00c5555675892295ce50aa32695737'/>
<id>urn:sha1:e259bf8bbb00c5555675892295ce50aa32695737</id>
<content type='text'>
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
</content>
</entry>
<entry>
<title>SCsub: Add python shebang as a hint for syntax highlighting</title>
<updated>2016-10-30T13:51:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-17T06:50:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5a49e45d213d57f82892c04b94497b37e9fa6229'/>
<id>urn:sha1:5a49e45d213d57f82892c04b94497b37e9fa6229</id>
<content type='text'>
Also switch existing shebangs to "better" /usr/bin/env python.

(cherry picked from commit fc8ccd5b8c8b779bffd0f4d7f22f2f964c939163)
</content>
</entry>
<entry>
<title>Added simple check to viewport, if matrix32 is invesile (https://github.com/godotengine/godot/issues/6296).</title>
<updated>2016-10-09T15:40:37Z</updated>
<author>
<name>Mateusz Adamczyk</name>
</author>
<published>2016-10-08T10:33:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ce1138cb02c75896e1926ad2e7b51fa2c0cd2f19'/>
<id>urn:sha1:ce1138cb02c75896e1926ad2e7b51fa2c0cd2f19</id>
<content type='text'>
(cherry picked from commit 8671836b76e8723a1d9021f8d7bf56ce5fdcc6f3)
</content>
</entry>
<entry>
<title>Fix for #6158. Converting Vector2 to Size2 for scaling functions.</title>
<updated>2016-10-09T15:18:54Z</updated>
<author>
<name>anneomcl</name>
</author>
<published>2016-09-20T04:36:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=12edde80f263d4c19a8301a078ff254c624681dd'/>
<id>urn:sha1:12edde80f263d4c19a8301a078ff254c624681dd</id>
<content type='text'>
(cherry picked from commit aa5ade834c8646b81e2320089314393c00ee8020)
</content>
</entry>
<entry>
<title>Fix Viewport.get_mouse_pos() for specific situations, closes #1885</title>
<updated>2016-09-18T21:17:07Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-09-10T16:29:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3ff8dea5f9aff03a20f90c9ea95034c42ea51a10'/>
<id>urn:sha1:3ff8dea5f9aff03a20f90c9ea95034c42ea51a10</id>
<content type='text'>
(cherry picked from commit b16f41a10aa307adaa7e6af9f666ec0526658ad9)
</content>
</entry>
<entry>
<title>Add http method and request data parameters</title>
<updated>2016-09-18T21:05:40Z</updated>
<author>
<name>Kazuo256</name>
</author>
<published>2016-08-31T20:59:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4a9461fded6b0985e275c6750f4df0d6debaa42a'/>
<id>urn:sha1:4a9461fded6b0985e275c6750f4df0d6debaa42a</id>
<content type='text'>
For HTTPRequest::request

(cherry picked from commit c53e5c555aabff1c0b1e0e6b4a87e895e278606b)
</content>
</entry>
<entry>
<title>UI navigation via JOYSTICK_MOTION.</title>
<updated>2016-07-30T10:39:16Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2016-07-30T10:38:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4755fe5576b05c94081bdcad5bd37523d5040150'/>
<id>urn:sha1:4755fe5576b05c94081bdcad5bd37523d5040150</id>
<content type='text'>
Previously, you could assign joystick axis events to "ui_*" actions but they had no effect.
See https://godotengine.org/qa/6232
</content>
</entry>
</feed>
