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<title>godot.git/scene/main, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/main?h=2.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/main?h=2.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-07-30T10:39:16Z</updated>
<entry>
<title>UI navigation via JOYSTICK_MOTION.</title>
<updated>2016-07-30T10:39:16Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2016-07-30T10:38:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4755fe5576b05c94081bdcad5bd37523d5040150'/>
<id>urn:sha1:4755fe5576b05c94081bdcad5bd37523d5040150</id>
<content type='text'>
Previously, you could assign joystick axis events to "ui_*" actions but they had no effect.
See https://godotengine.org/qa/6232
</content>
</entry>
<entry>
<title>Add thread support to HTTPRequest, changed assetlib to use it.</title>
<updated>2016-07-24T19:09:43Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-24T19:09:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ab93fd1af9db397f54cc0103867aa9953572fb84'/>
<id>urn:sha1:ab93fd1af9db397f54cc0103867aa9953572fb84</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #5881 from neikeq/pr-fix-propagation</title>
<updated>2016-07-24T15:37:59Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-24T15:37:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=62cdfeaf581e3c97f620ac6e58e5cec04f10899d'/>
<id>urn:sha1:62cdfeaf581e3c97f620ac6e58e5cec04f10899d</id>
<content type='text'>
Viewport: Replace obsolete "windows" group calls</content>
</entry>
<entry>
<title>Merge pull request #5803 from jarfil/issue/origin5695-pr</title>
<updated>2016-07-24T15:37:17Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-24T15:37:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6e3c7fe5fe574ceeb056e4d1f697b0ec719801ec'/>
<id>urn:sha1:6e3c7fe5fe574ceeb056e4d1f697b0ec719801ec</id>
<content type='text'>
Fix tooltips blinking</content>
</entry>
<entry>
<title>Viewport: Replace obsolete "windows" group calls</title>
<updated>2016-07-24T12:11:30Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-07-23T19:25:00Z</published>
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<id>urn:sha1:67640c84eb60238be7e75d1b0d9d937518f885fb</id>
<content type='text'>
- Fixes neighbour focusing event propagation not being stopped
</content>
</entry>
<entry>
<title>WIP bugfix for existing connections</title>
<updated>2016-07-19T23:20:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-19T23:04:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9de33e18f14f78165754e97ed0f7827b2e50d560'/>
<id>urn:sha1:9de33e18f14f78165754e97ed0f7827b2e50d560</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Hide tooltip if new mouse position's tooltip is empty</title>
<updated>2016-07-19T05:07:53Z</updated>
<author>
<name>Jaroslaw Filiochowski</name>
</author>
<published>2016-07-19T04:27:12Z</published>
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<id>urn:sha1:be560a750c363355ad077331bf6bdbc62c6b2762</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Don't start a new tooltip timer for the same tooltip</title>
<updated>2016-07-19T05:07:40Z</updated>
<author>
<name>Jaroslaw Filiochowski</name>
</author>
<published>2016-07-18T20:14:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1e7b9c509f02dd641f10fe50d24bb19c165078d7'/>
<id>urn:sha1:1e7b9c509f02dd641f10fe50d24bb19c165078d7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Properly transform sub-viewport input, closes #3580</title>
<updated>2016-07-18T20:16:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-18T20:16:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f93e333e85191a467f87143cf1edec0829595767'/>
<id>urn:sha1:f93e333e85191a467f87143cf1edec0829595767</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix own world option of Viewport.</title>
<updated>2016-07-08T17:27:19Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2016-07-08T17:27:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6b154c9706c4dc99728195d5009d42782bf51b86'/>
<id>urn:sha1:6b154c9706c4dc99728195d5009d42782bf51b86</id>
<content type='text'>
  It happens when the viewport has WorldEnviroment child with a valid Enviroment
</content>
</entry>
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