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<title>godot.git/scene/main, branch 2.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/main?h=2.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/main?h=2.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-07-08T18:47:19Z</updated>
<entry>
<title>Fix own world option of Viewport.</title>
<updated>2016-07-08T18:47:19Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2016-07-08T17:27:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=90c8dbb89058c80c5f229c8586dde0a3eea59360'/>
<id>urn:sha1:90c8dbb89058c80c5f229c8586dde0a3eea59360</id>
<content type='text'>
  It happens when the viewport has WorldEnviroment child with a valid Enviroment

(cherry picked from commit 6b154c9706c4dc99728195d5009d42782bf51b86)
</content>
</entry>
<entry>
<title>Fix several bugs related to node duplication and signals, closes #5405</title>
<updated>2016-07-08T17:18:09Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-07T00:43:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f4a5963ca909b66869d97c78ff7fdf1870aa022a'/>
<id>urn:sha1:f4a5963ca909b66869d97c78ff7fdf1870aa022a</id>
<content type='text'>
(cherry picked from commit 17e4ead62a949e2a1568574228a157ea4b403d30)
</content>
</entry>
<entry>
<title>Properly deliver localized coordinates when passing gui events through parents, closes #4215</title>
<updated>2016-07-08T16:34:10Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-27T12:59:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6813c8902157c0afe37c5c7892bb83b78a623d01'/>
<id>urn:sha1:6813c8902157c0afe37c5c7892bb83b78a623d01</id>
<content type='text'>
(cherry picked from commit 47d6cc08bbd745d63829e02ae408c4ce09ce1299)
</content>
</entry>
<entry>
<title>Revert "Fixed the order of events called by _input, closes #4384"</title>
<updated>2016-07-08T14:25:19Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-03T12:30:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8a451e49e51a3800455d25071374ea6702140626'/>
<id>urn:sha1:8a451e49e51a3800455d25071374ea6702140626</id>
<content type='text'>
This reverts commit 299b0102f028881ac6acbfabd5208c4f8f3f2da9.
</content>
</entry>
<entry>
<title>Fixed the order of events called by _input, closes #4384</title>
<updated>2016-06-24T23:41:59Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-20T22:09:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=299b0102f028881ac6acbfabd5208c4f8f3f2da9'/>
<id>urn:sha1:299b0102f028881ac6acbfabd5208c4f8f3f2da9</id>
<content type='text'>
(cherry picked from commit ad8d4a6b261277388433d72f6dbcea348ef0d0ca)
</content>
</entry>
<entry>
<title>Allow mouse wheel to go throuhgh so scroll containers work properly, fixes #4431</title>
<updated>2016-06-24T23:41:59Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-20T20:16:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ad01fa2248e9a4f11373011d4d6290f726185f18'/>
<id>urn:sha1:ad01fa2248e9a4f11373011d4d6290f726185f18</id>
<content type='text'>
(cherry picked from commit 85d8000449be06affcd686838d498be186594c14)
</content>
</entry>
<entry>
<title>Make dure to only call drop_data if can_drop_data returned true, closes #4616</title>
<updated>2016-06-24T23:41:59Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-20T13:28:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a71ea0abc6a3bf436fd68467722f35b25a95d2e1'/>
<id>urn:sha1:a71ea0abc6a3bf436fd68467722f35b25a95d2e1</id>
<content type='text'>
(cherry picked from commit 0e07f49a03cdf8bca5859e2a28bb68e4997005f4)
</content>
</entry>
<entry>
<title>Better error text when trying to add/remove/move child nodes in a busy parent, closes #4838</title>
<updated>2016-06-24T23:41:56Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-14T01:46:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fd4d6662898bfeb0cad2ac65aba12cfcb833a828'/>
<id>urn:sha1:fd4d6662898bfeb0cad2ac65aba12cfcb833a828</id>
<content type='text'>
(cherry picked from commit 37ed2bae69c1ff6e7481ad837ab183d5e3b23299)
</content>
</entry>
<entry>
<title>do not allow picking in captured mode, closes #5134</title>
<updated>2016-06-24T23:22:40Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-11T20:44:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=51330b29ae3a6e199bb64d92bc84da086c326671'/>
<id>urn:sha1:51330b29ae3a6e199bb64d92bc84da086c326671</id>
<content type='text'>
(cherry picked from commit b75fb6674b844d177d6d07526dd4d05de74294f5)
</content>
</entry>
<entry>
<title>fixes wrong bool return, closes #5037</title>
<updated>2016-06-24T22:31:10Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-10T01:30:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6a83c87dda4a6071f8a8add70c0ae4492378eef9'/>
<id>urn:sha1:6a83c87dda4a6071f8a8add70c0ae4492378eef9</id>
<content type='text'>
(cherry picked from commit c5a2aff6db2ee419c544a4eb38f2629f4f9555ee)
</content>
</entry>
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