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<title>godot.git/scene/main/viewport.cpp, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/main/viewport.cpp?h=2.0.2-stable</id>
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<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-04-02T20:05:49Z</updated>
<entry>
<title>Fix link error when disable_3d=yes</title>
<updated>2016-04-02T20:05:49Z</updated>
<author>
<name>sanikoyes</name>
</author>
<published>2016-03-11T02:01:56Z</published>
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(cherry picked from commit a638af886e40ea749088ad0978cd24e0e70d0e23)
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
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(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
</content>
</entry>
<entry>
<title>fix transform localization event in mouse motion</title>
<updated>2016-02-29T08:00:14Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-27T12:47:39Z</published>
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<id>urn:sha1:aa94ff6daecc97c821a4f13e31957985deeffcd3</id>
<content type='text'>
(cherry picked from commit 08e0e64a192940468b0f74b594fbaff32b39dfd6)
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</entry>
<entry>
<title>-Fix mouse coordinates not being affected by canvas transform</title>
<updated>2016-02-03T12:31:55Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-03T12:31:18Z</published>
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<entry>
<title>Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable'</title>
<updated>2016-02-01T01:30:16Z</updated>
<author>
<name>Biliogadafr</name>
</author>
<published>2016-02-01T01:30:16Z</published>
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<entry>
<title>-Fix crash opening and closing the scene, closes #3491</title>
<updated>2016-01-31T18:10:33Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-31T18:09:52Z</published>
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<id>urn:sha1:53e237dfe4aa550fa52a1187d1b19e7b5ec555eb</id>
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<entry>
<title>-Fix input bug on window ordering due to foretting to sort root items</title>
<updated>2016-01-25T13:39:55Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-25T13:39:55Z</published>
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<id>urn:sha1:094f0767d84a31ecd64cb9318886efbb613163ce</id>
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</content>
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<entry>
<title>-Changed how popups work in Viewport to make them a lot less invasive to the scene tree</title>
<updated>2016-01-25T13:30:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-25T13:30:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=07e79094802a2eb2d7c0cd64cecf673db386ec5a'/>
<id>urn:sha1:07e79094802a2eb2d7c0cd64cecf673db386ec5a</id>
<content type='text'>
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<entry>
<title>-Fix viewport converting the scren in grayness, fixes #3406</title>
<updated>2016-01-22T21:54:43Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-22T21:54:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9d571d8eacb07e1b96de049feca976b3309cd21d'/>
<id>urn:sha1:9d571d8eacb07e1b96de049feca976b3309cd21d</id>
<content type='text'>
</content>
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<entry>
<title>-Some fixes to drag and drop and canvas offset for GUI that were introduced after rewrite</title>
<updated>2016-01-19T23:28:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-19T23:27:27Z</published>
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