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<title>godot.git/scene/main/timer.cpp, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/main/timer.cpp?h=2.1.2-stable</id>
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<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
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<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Now the timer could be paused</title>
<updated>2016-03-31T21:23:16Z</updated>
<author>
<name>Hearto Lazor</name>
</author>
<published>2016-03-31T21:23:16Z</published>
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<content type='text'>
pause with: set_active(true/false)
is paused with: is_active()
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-03-08T23:00:52Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>-make stream player and time restore state properly if removed, fixes #1949</title>
<updated>2016-02-03T02:27:10Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-03T02:26:20Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Update documentation for TileSet and Timer</title>
<updated>2015-09-25T18:45:00Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-09-25T18:45:00Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>- Implemented support for fixed process on timer. Useful for cooldowns without the influence from framerate</title>
<updated>2015-05-10T14:00:26Z</updated>
<author>
<name>Hearto Lazor</name>
</author>
<published>2015-05-10T14:00:26Z</published>
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<content type='text'>
similar to animation player (idle/fixed mode), where idle mode = old timer, fixed mode = fixed process implementation:
Example of the behaviour with a stream of bullets with timers on different frame rates:
https://gfycat.com/HeartyImpressiveIndiancow

- A change for more uniform ticks on fixed/idle

without this fix:
http://i.imgur.com/0TMQ6CG.png
with this fix:
http://i.imgur.com/3zYx16c.png
</content>
</entry>
<entry>
<title>-fix timer behavior described, closes #1455</title>
<updated>2015-05-01T14:44:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-01T14:44:02Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Batch of Bugfixes</title>
<updated>2014-12-07T05:04:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-07T05:04:20Z</published>
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<id>urn:sha1:c79be979d47daae613d1b1bbc732a30a74f56543</id>
<content type='text'>
-=-=-=-=-=-=-=-=-

-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914, #859, #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752

Please test!
</content>
</entry>
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