<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/main/scene_main_loop.h, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/main/scene_main_loop.h?h=2.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/main/scene_main_loop.h?h=2.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-06-18T17:46:30Z</updated>
<entry>
<title>Drop empty files that are not used anywhere</title>
<updated>2016-06-18T17:46:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T17:46:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b7dbf9207abf9fb9e4cc46e8e1d67f3d6d40d58c'/>
<id>urn:sha1:b7dbf9207abf9fb9e4cc46e8e1d67f3d6d40d58c</id>
<content type='text'>
Part of #5272
</content>
</entry>
<entry>
<title>-Heavily improved editor startup and exit performance</title>
<updated>2016-06-08T01:10:09Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-08T01:08:12Z</published>
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<id>urn:sha1:d61b91cbe0c05466182b15a6dd1899e92fcac749</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Changed import workflow</title>
<updated>2016-05-27T17:19:11Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-27T17:18:40Z</published>
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<id>urn:sha1:8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da</id>
<content type='text'>
-Rearrange favorites in fs dock with drag and drop
-Removed import -&gt; sub-scene, moved to scenetree contextual menu
-Removed import -&gt; re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-03-08T23:00:52Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
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<id>urn:sha1:4a4f2479146aa33e235ed57cde311efda68d3c8f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Properly clear/restore current camera when switching scenes. Fixes #2137</title>
<updated>2016-01-02T20:18:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-02T20:18:45Z</published>
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<id>urn:sha1:2db78e8f87fc208711bf8625fcb679723ce46fb7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Ability to visually debug geometry visually:</title>
<updated>2015-09-20T16:03:46Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-09-20T16:03:46Z</published>
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<id>urn:sha1:83d9a692be648668b5b363f2424c619e15639843</id>
<content type='text'>
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
</content>
</entry>
<entry>
<title>begin work on debugging collisions....</title>
<updated>2015-09-19T02:10:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-09-19T02:10:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3f9e5afe68df1e3b4bcf34a21468ed55a57a7973'/>
<id>urn:sha1:3f9e5afe68df1e3b4bcf34a21468ed55a57a7973</id>
<content type='text'>
</content>
</entry>
<entry>
<title>live debug fixes</title>
<updated>2015-08-02T23:28:10Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-02T23:28:10Z</published>
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<id>urn:sha1:cbee679bd78c1b3317db1ea4e349f278576304a1</id>
<content type='text'>
removing node in live debugging fixed
</content>
</entry>
<entry>
<title>Live edit WORK IN PROGRESS</title>
<updated>2015-08-02T15:30:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-02T15:29:37Z</published>
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<id>urn:sha1:59961c99144523d7cc2881a4abe6d0a319a975df</id>
<content type='text'>
1) press the heart while the game is running
2) select a scene to live edit from the opened scenes
3) edit/add/remove nodes or resources, change their properties, etc.
4) watch changes reflected in running game, in all places this scene is
edited
5) It's not perfect obviously, but the aim of it is to try to reflect
your changes as best as possible in the running game.
</content>
</entry>
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