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<title>godot.git/scene/main/scene_main_loop.cpp, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/main/scene_main_loop.cpp?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/main/scene_main_loop.cpp?h=2.1.2-stable'/>
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<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>-Heavily improved editor startup and exit performance</title>
<updated>2016-06-08T01:10:09Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-08T01:08:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d61b91cbe0c05466182b15a6dd1899e92fcac749'/>
<id>urn:sha1:d61b91cbe0c05466182b15a6dd1899e92fcac749</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Changed import workflow</title>
<updated>2016-05-27T17:19:11Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-27T17:18:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da'/>
<id>urn:sha1:8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da</id>
<content type='text'>
-Rearrange favorites in fs dock with drag and drop
-Removed import -&gt; sub-scene, moved to scenetree contextual menu
-Removed import -&gt; re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
</content>
</entry>
<entry>
<title>Real-Time Remote Inspector support</title>
<updated>2016-05-22T22:29:06Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-22T22:28:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b2a4908e9cc802a838a67f92dd66a17d3894c619'/>
<id>urn:sha1:b2a4908e9cc802a838a67f92dd66a17d3894c619</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Added configuration warning system for nodes</title>
<updated>2016-05-17T21:28:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-17T21:27:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c195c0df6b36debc870216dd42e49fbda70fa861'/>
<id>urn:sha1:c195c0df6b36debc870216dd42e49fbda70fa861</id>
<content type='text'>
-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-03-08T23:00:52Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
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<id>urn:sha1:4a4f2479146aa33e235ed57cde311efda68d3c8f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Moved all the "root" input handling for GUI from individual Controls to Viewport.</title>
<updated>2016-01-17T01:41:10Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-17T01:41:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=72fcb8a35beab251d01864bc67da3e3a8e75aed6'/>
<id>urn:sha1:72fcb8a35beab251d01864bc67da3e3a8e75aed6</id>
<content type='text'>
-Should fix several reported bugs when controls don't have a common parent

This may have added new bugs, so please report if so!
</content>
</entry>
<entry>
<title>Fix is_node_being_edited() when not building tools</title>
<updated>2016-01-05T15:02:59Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-01-05T15:02:59Z</published>
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<id>urn:sha1:e0b91c701c313aebc58d6ff0e159f2127f54526b</id>
<content type='text'>
Fixes #3213.
Superseded #3242.</content>
</entry>
<entry>
<title>Properly clear/restore current camera when switching scenes. Fixes #2137</title>
<updated>2016-01-02T20:18:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-02T20:18:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2db78e8f87fc208711bf8625fcb679723ce46fb7'/>
<id>urn:sha1:2db78e8f87fc208711bf8625fcb679723ce46fb7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
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