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<title>godot.git/scene/main/node.h, branch 3.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/main/node.h?h=3.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/main/node.h?h=3.0.2-stable'/>
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<updated>2018-02-22T11:22:41Z</updated>
<entry>
<title>Clean up some bad words from code comments</title>
<updated>2018-02-22T11:22:41Z</updated>
<author>
<name>Artem Varaksa</name>
</author>
<published>2018-02-17T13:00:39Z</published>
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<id>urn:sha1:eacd66e78431354d0cce21e07c791aeb2206cef6</id>
<content type='text'>
(cherry picked from commit d35e48622800f6686dbdfba380e25170005dcc2b)
</content>
</entry>
<entry>
<title>Fix typos with codespell</title>
<updated>2018-02-22T11:17:06Z</updated>
<author>
<name>luz.paz</name>
</author>
<published>2018-02-21T16:30:55Z</published>
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<id>urn:sha1:751806b5c7c2b63c47d228664c3425b6f3fdb5ac</id>
<content type='text'>
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```

(cherry picked from commit 612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5)
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Merge pull request #12284 from bojidar-bg/allow-subproperty-set</title>
<updated>2017-11-21T21:44:14Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-21T21:44:14Z</published>
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<id>urn:sha1:613d374bc571929d601af1eab17079a639fe576f</id>
<content type='text'>
Allow for getting/setting "dotted" properties of objects</content>
</entry>
<entry>
<title>Allow for getting/setting indexed properties of objects using get/set_indexed</title>
<updated>2017-11-21T18:58:21Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2017-05-30T20:20:15Z</published>
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<id>urn:sha1:0cf9597758f3af3afc951d0bf02dee1aeb9a6daf</id>
<content type='text'>
Performance is around the same as using pure set() through GDScript.
</content>
</entry>
<entry>
<title>Let SceneTreeDock duplicate nodes via Node::duplicate()</title>
<updated>2017-11-19T20:30:17Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-11-19T13:32:10Z</published>
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<id>urn:sha1:5a0be858f4d52b374112f33245be16299a23e300</id>
<content type='text'>
Helps with #11182.
</content>
</entry>
<entry>
<title>Fix duplication of signals</title>
<updated>2017-11-19T14:07:05Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-11-19T12:05:18Z</published>
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<id>urn:sha1:803b3934d6f85b71c60f2338a77ab5c5393cf422</id>
<content type='text'>
- Partially revert 6496b53549aca7b1be57c3be55815f32a4842201, adding a comment about why duplications of signals must happen as a second phase.
- Add fallback logic for connections to nodes not in the duplicated hierarchy.
- Remove redundant call to `Node::_duplicate_signals()`.

Fixes #12951.
</content>
</entry>
<entry>
<title>Duplicate signals fixes</title>
<updated>2017-11-13T15:42:07Z</updated>
<author>
<name>Chaosus</name>
</author>
<published>2017-11-13T10:54:40Z</published>
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<id>urn:sha1:6496b53549aca7b1be57c3be55815f32a4842201</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Renamed fixed_process to physics_process</title>
<updated>2017-09-30T14:19:07Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-09-30T14:19:07Z</published>
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<id>urn:sha1:4537977d6dd2a76580d9ab611a18634efab55c74</id>
<content type='text'>
</content>
</entry>
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