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<title>godot.git/scene/main/node.h, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/main/node.h?h=2.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/main/node.h?h=2.1-stable'/>
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<updated>2016-07-19T23:20:28Z</updated>
<entry>
<title>WIP bugfix for existing connections</title>
<updated>2016-07-19T23:20:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-19T23:04:06Z</published>
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</content>
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<entry>
<title>Fix several bugs related to node duplication and signals, closes #5405</title>
<updated>2016-07-07T00:43:31Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-07T00:43:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=17e4ead62a949e2a1568574228a157ea4b403d30'/>
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<entry>
<title>Change method of storing folding, solves problems with inheritance, closes #3395</title>
<updated>2016-06-28T16:10:15Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-28T16:10:15Z</published>
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</content>
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<entry>
<title>property remove parent owned nodes when using replace, fixes #4128</title>
<updated>2016-06-21T01:57:07Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-21T01:57:07Z</published>
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<entry>
<title>Preserve signal connections when replacing the target node</title>
<updated>2016-06-09T14:47:34Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-06-09T14:24:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dc2ea39f242979f69be3469bea8ef2467ab98b34'/>
<id>urn:sha1:dc2ea39f242979f69be3469bea8ef2467ab98b34</id>
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</content>
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<entry>
<title>-Heavily improved editor startup and exit performance</title>
<updated>2016-06-08T01:10:09Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-08T01:08:12Z</published>
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<id>urn:sha1:d61b91cbe0c05466182b15a6dd1899e92fcac749</id>
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</content>
</entry>
<entry>
<title>Created a NodeDock with signals and groups</title>
<updated>2016-06-04T16:19:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-04T16:17:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3ae61f22921520e473a9e95783f0fcc03a5c6a54'/>
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</content>
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<entry>
<title>-Added configuration warning system for nodes</title>
<updated>2016-05-17T21:28:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-17T21:27:15Z</published>
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<content type='text'>
-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
</content>
</entry>
<entry>
<title>Node duplication positions under duplicated node, issue 964</title>
<updated>2016-05-13T19:05:52Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2016-05-13T16:09:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=aee156dc023e8cf4db5c5ee51fe6b2b46c7c1660'/>
<id>urn:sha1:aee156dc023e8cf4db5c5ee51fe6b2b46c7c1660</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-begun implementing drag &amp; drop editor wide</title>
<updated>2016-05-11T14:59:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-11T14:46:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d7318f69653ca090575d1243256fcafe8d9ca25f'/>
<id>urn:sha1:d7318f69653ca090575d1243256fcafe8d9ca25f</id>
<content type='text'>
-filesystem dock dnd support
-property list dnd support
-scene tree dnd support
</content>
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