<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/main/node.h, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/main/node.h?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/main/node.h?h=2.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-04-02T20:03:48Z</updated>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=424a1046664eb1dc8138ccb886ba1c1967c3caa4'/>
<id>urn:sha1:424a1046664eb1dc8138ccb886ba1c1967c3caa4</id>
<content type='text'>
(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>added option to add_child, to use the same deduplication convention as in the editor, closes #3017</title>
<updated>2015-12-08T14:21:12Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-08T14:21:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3c33b705d1348aab082317126b94fc445960b8ae'/>
<id>urn:sha1:3c33b705d1348aab082317126b94fc445960b8ae</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-fixes and more fixes to new scene system, seems stable now..</title>
<updated>2015-10-16T22:11:23Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-10-16T22:11:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=078a474135b47adb3cbdf414c737b77ee17fe596'/>
<id>urn:sha1:078a474135b47adb3cbdf414c737b77ee17fe596</id>
<content type='text'>
BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!!
</content>
</entry>
<entry>
<title>Large improvements on scene packing and management</title>
<updated>2015-10-10T12:09:09Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-10-10T12:09:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=422929e87fbe91be1efedf1fe3a9a71d61e58b40'/>
<id>urn:sha1:422929e87fbe91be1efedf1fe3a9a71d61e58b40</id>
<content type='text'>
-Ability to edit and keep changes of instanced scenes and sub-scenes
-Ability to inherit from other scenes
</content>
</entry>
<entry>
<title>Live edit WORK IN PROGRESS</title>
<updated>2015-08-02T15:30:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-02T15:29:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=59961c99144523d7cc2881a4abe6d0a319a975df'/>
<id>urn:sha1:59961c99144523d7cc2881a4abe6d0a319a975df</id>
<content type='text'>
1) press the heart while the game is running
2) select a scene to live edit from the opened scenes
3) edit/add/remove nodes or resources, change their properties, etc.
4) watch changes reflected in running game, in all places this scene is
edited
5) It's not perfect obviously, but the aim of it is to try to reflect
your changes as best as possible in the running game.
</content>
</entry>
<entry>
<title>Multiple scene editing *POTENTIALLY UNSTABLE*</title>
<updated>2015-06-22T03:04:15Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-22T03:03:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9bbb97acccc08ae03fde41e4cc6d2dc6722021a'/>
<id>urn:sha1:e9bbb97acccc08ae03fde41e4cc6d2dc6722021a</id>
<content type='text'>
-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
</content>
</entry>
<entry>
<title>Added Node.find_node(mask) function</title>
<updated>2015-06-08T03:33:10Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-08T03:33:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f0521539831c2d3230e537a4efc0b485b8f64f49'/>
<id>urn:sha1:f0521539831c2d3230e537a4efc0b485b8f64f49</id>
<content type='text'>
by popular request
</content>
</entry>
<entry>
<title>-convert to subscene keeps signal connections, fixes #1863</title>
<updated>2015-05-10T18:45:33Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-10T18:45:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9b692b174b06ebb80d6e5a82309b9c9fc44c797d'/>
<id>urn:sha1:9b692b174b06ebb80d6e5a82309b9c9fc44c797d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-More strict argument type-checking, will make many bugs visible, fixes #1809</title>
<updated>2015-05-04T21:30:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-04T21:30:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2d396fb71070f282b6858cb77efac1c948b6b4a9'/>
<id>urn:sha1:2d396fb71070f282b6858cb77efac1c948b6b4a9</id>
<content type='text'>
-added NOTIFICATION_INSTANCED
</content>
</entry>
</feed>
