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<title>godot.git/scene/main/node.cpp, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/main/node.cpp?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/main/node.cpp?h=2.1.2-stable'/>
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<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Guard agains duplicate calling of _ready when instanced in _enter_tree</title>
<updated>2017-01-12T18:15:26Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2016-11-17T16:10:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=13cdc2a6f5b7bc4ab49bee313f5a2207a2448a30'/>
<id>urn:sha1:13cdc2a6f5b7bc4ab49bee313f5a2207a2448a30</id>
<content type='text'>
Fixes #6005

(cherry picked from commit 184173a9b993c145a2782d9e2488b98221c749e1)
</content>
</entry>
<entry>
<title>Keep groups when replacing nodes</title>
<updated>2016-11-15T07:28:11Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-11-02T23:19:32Z</published>
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<id>urn:sha1:7e3360ae017972bb04c5ed9b26dd6092f94f3524</id>
<content type='text'>
(cherry picked from commit 305956bf707342547baabb7d3f237ebda385f9f4)
</content>
</entry>
<entry>
<title>WIP bugfix for existing connections</title>
<updated>2016-07-19T23:20:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-19T23:04:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9de33e18f14f78165754e97ed0f7827b2e50d560'/>
<id>urn:sha1:9de33e18f14f78165754e97ed0f7827b2e50d560</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove unused variables (third pass) + dead code</title>
<updated>2016-07-07T21:16:21Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-07T07:20:02Z</published>
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<id>urn:sha1:454b210242ec15a9928324757f27989216bc5a59</id>
<content type='text'>
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
</content>
</entry>
<entry>
<title>Fix several bugs related to node duplication and signals, closes #5405</title>
<updated>2016-07-07T00:43:31Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-07T00:43:31Z</published>
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<id>urn:sha1:17e4ead62a949e2a1568574228a157ea4b403d30</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Change method of storing folding, solves problems with inheritance, closes #3395</title>
<updated>2016-06-28T16:10:15Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-28T16:10:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5065e46381814746eeddb4c44b5eb1540b0331f8'/>
<id>urn:sha1:5065e46381814746eeddb4c44b5eb1540b0331f8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Make return type explicit.</title>
<updated>2016-06-21T11:41:28Z</updated>
<author>
<name>Saracen</name>
</author>
<published>2016-06-21T11:40:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=912afb129ff1f220a0089dd19d37158736eb3f64'/>
<id>urn:sha1:912afb129ff1f220a0089dd19d37158736eb3f64</id>
<content type='text'>
</content>
</entry>
<entry>
<title>property remove parent owned nodes when using replace, fixes #4128</title>
<updated>2016-06-21T01:57:07Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-21T01:57:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d76ee09774c546476b350c15a4197d2b9ae160dc'/>
<id>urn:sha1:d76ee09774c546476b350c15a4197d2b9ae160dc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Better error text when trying to add/remove/move child nodes in a busy parent, closes #4838</title>
<updated>2016-06-14T01:46:18Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-14T01:46:18Z</published>
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<id>urn:sha1:37ed2bae69c1ff6e7481ad837ab183d5e3b23299</id>
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