<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/main/node.cpp, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/main/node.cpp?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/main/node.cpp?h=2.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-04-02T20:03:48Z</updated>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=424a1046664eb1dc8138ccb886ba1c1967c3caa4'/>
<id>urn:sha1:424a1046664eb1dc8138ccb886ba1c1967c3caa4</id>
<content type='text'>
(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
</content>
</entry>
<entry>
<title>-make sure instance placeholder works with duplicate(), fixes #3378</title>
<updated>2016-01-22T22:36:40Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-22T22:36:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b30839fb08e4e17ca9ba3a76aa46bb263c62e7b6'/>
<id>urn:sha1:b30839fb08e4e17ca9ba3a76aa46bb263c62e7b6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>duplicate groups and signals</title>
<updated>2016-01-19T23:08:04Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-01-19T23:08:04Z</published>
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<id>urn:sha1:4c753f60b16e3cd536818557ee0798357d7bed48</id>
<content type='text'>
</content>
</entry>
<entry>
<title>forgot to bind NOTIFICATION_INSTANCED, closes #2261</title>
<updated>2016-01-03T15:57:19Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-03T15:54:58Z</published>
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<id>urn:sha1:b988f016fd2ae1fc6fab4daa1eb580e1446dbd8d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-fix loading of samples in mod, s3m and xm. Fixes #2553</title>
<updated>2015-12-29T19:06:45Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-12-29T19:06:45Z</published>
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<id>urn:sha1:875bff2c4e95e63c0eeca9d3fbe28bae79095a64</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-restrict gui root from being removed while performing input, fixes #2578</title>
<updated>2015-12-29T13:01:29Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-12-29T13:01:29Z</published>
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<id>urn:sha1:2f19260fb7b7479eab6ad905683cbef8126fc0e8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Ability to set autoloads as singleton global variables</title>
<updated>2015-12-28T18:59:20Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-12-28T18:59:20Z</published>
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<id>urn:sha1:e0d21d2158e8d03ee3139392284915c19ee4619b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing argument names in GDScript bindings</title>
<updated>2015-12-28T01:13:05Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-12-28T01:13:05Z</published>
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<id>urn:sha1:d4993b74fc715d294ca0a77b335db3782d4bdcd6</id>
<content type='text'>
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
</content>
</entry>
<entry>
<title>better unique name resolution, as suggested i #3017</title>
<updated>2015-12-08T14:33:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-08T14:33:30Z</published>
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