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<title>godot.git/scene/main/instance_placeholder.cpp, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/main/instance_placeholder.cpp?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/main/instance_placeholder.cpp?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>adding get_stored_values method</title>
<updated>2016-11-08T21:14:10Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-11-08T20:40:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dbca4ee3fe283f59a8c9d50aae73b97f48be7b01'/>
<id>urn:sha1:dbca4ee3fe283f59a8c9d50aae73b97f48be7b01</id>
<content type='text'>
changed order name
</content>
</entry>
<entry>
<title>Add missing license headers in our source files (#5255)</title>
<updated>2016-06-18T12:46:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T12:46:12Z</published>
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<id>urn:sha1:a7fc04626af238bf9a80c4f3b569e1c5d70465c9</id>
<content type='text'>
Also removes a couple wrong Godot headers from third-party source files.</content>
</entry>
<entry>
<title>-make sure instance placeholder works with duplicate(), fixes #3378</title>
<updated>2016-01-22T22:36:40Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-22T22:36:40Z</published>
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<id>urn:sha1:b30839fb08e4e17ca9ba3a76aa46bb263c62e7b6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-better integration of ndee's theme</title>
<updated>2015-11-13T23:56:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-13T23:56:44Z</published>
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<id>urn:sha1:8420c24f7f35cdd7adbc7d4595cb1756020ab127</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-fixes and more fixes to new scene system, seems stable now..</title>
<updated>2015-10-16T22:11:23Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-10-16T22:11:23Z</published>
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<id>urn:sha1:078a474135b47adb3cbdf414c737b77ee17fe596</id>
<content type='text'>
BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!!
</content>
</entry>
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