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<title>godot.git/scene/main/http_request.h, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/main/http_request.h?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/main/http_request.h?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Expose HTTP classes' set_ip_type to scripting</title>
<updated>2017-01-03T23:46:33Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2016-12-13T09:57:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7a77fd1cd577b15b6e8f60085f5cf1161c62c211'/>
<id>urn:sha1:7a77fd1cd577b15b6e8f60085f5cf1161c62c211</id>
<content type='text'>
(cherry picked from commit d194e1c48e5d161f0310ee17e63f1951e2c50de6)
</content>
</entry>
<entry>
<title>Allow setting ip_type for TCP/UDP and HTTP classes</title>
<updated>2017-01-03T23:46:33Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2016-12-01T08:01:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7ef71b901372eaa046479b8a946d64277fd4bf0c'/>
<id>urn:sha1:7ef71b901372eaa046479b8a946d64277fd4bf0c</id>
<content type='text'>
(cherry picked from commit a77a0118f6b0d0878a53e2c963d91763b311163d)
</content>
</entry>
<entry>
<title>Add http method and request data parameters</title>
<updated>2016-09-18T21:05:40Z</updated>
<author>
<name>Kazuo256</name>
</author>
<published>2016-08-31T20:59:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4a9461fded6b0985e275c6750f4df0d6debaa42a'/>
<id>urn:sha1:4a9461fded6b0985e275c6750f4df0d6debaa42a</id>
<content type='text'>
For HTTPRequest::request

(cherry picked from commit c53e5c555aabff1c0b1e0e6b4a87e895e278606b)
</content>
</entry>
<entry>
<title>Add thread support to HTTPRequest, changed assetlib to use it.</title>
<updated>2016-07-24T19:09:43Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-24T19:09:43Z</published>
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<id>urn:sha1:ab93fd1af9db397f54cc0103867aa9953572fb84</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing license headers in our source files (#5255)</title>
<updated>2016-06-18T12:46:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T12:46:12Z</published>
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<id>urn:sha1:a7fc04626af238bf9a80c4f3b569e1c5d70465c9</id>
<content type='text'>
Also removes a couple wrong Godot headers from third-party source files.</content>
</entry>
<entry>
<title>-Made editor support SSL certs by default (embedded them)</title>
<updated>2016-03-12T13:46:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-03-12T13:44:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8b1dcbfe4d92f9d7273bbd2f1eb805e5c508961a'/>
<id>urn:sha1:8b1dcbfe4d92f9d7273bbd2f1eb805e5c508961a</id>
<content type='text'>
-Made asset sharing support https
-Many fixes to HTTPRequest
-Added an asset installer dialog
-Visual cleanups to asset sharing tab
-Fixed some issues in ScrollContainer, hope it does not break things
-Asset sharing tab is not visible (hidden on purpose) for now.
</content>
</entry>
<entry>
<title>-Work on addon editor plugin (disabled by default)</title>
<updated>2016-03-04T14:10:48Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-03-04T14:09:45Z</published>
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<id>urn:sha1:5a9b18b665b250b54c0d8eb80354dc08e363377c</id>
<content type='text'>
-New HTTPRequest node, to make HTTP requests simpler.
</content>
</entry>
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