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<title>godot.git/scene/gui, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui?h=3.0-stable</id>
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<updated>2018-01-18T21:01:42Z</updated>
<entry>
<title>Fix typos in code and docs with codespell</title>
<updated>2018-01-18T21:01:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-18T20:37:17Z</published>
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Using v1.11.0 from https://github.com/lucasdemarchi/codespell
</content>
</entry>
<entry>
<title>TextEdit fix get_mouse after many folds</title>
<updated>2018-01-18T17:18:06Z</updated>
<author>
<name>Ian</name>
</author>
<published>2018-01-18T14:52:51Z</published>
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<entry>
<title>doc: Replace some more "val" with "value" + sync</title>
<updated>2018-01-17T09:43:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-17T09:43:23Z</published>
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</content>
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<entry>
<title>Changes the keep_margin parameter to true by default, so that people are not suprised that set_anchor changes the margins values</title>
<updated>2018-01-15T09:37:13Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2018-01-14T13:13:11Z</published>
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</content>
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<entry>
<title>ViewportContainer passes input down to children viewports</title>
<updated>2018-01-14T23:36:57Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2018-01-14T23:36:57Z</published>
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</content>
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<entry>
<title>Merge pull request #15708 from Paulb23/current_line_clipping_issue_15427</title>
<updated>2018-01-14T16:22:09Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-14T16:22:09Z</published>
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<id>urn:sha1:a1a67e6e84bf84a00f5b7a5941bd6e0be9bada83</id>
<content type='text'>
Fixed current line highlighting with horizontal clipping, issue 15427</content>
</entry>
<entry>
<title>Fixed current line highligting with horizontal clipping, issue 15427</title>
<updated>2018-01-14T16:06:27Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2018-01-14T16:06:27Z</published>
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</content>
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<entry>
<title>Merge pull request #15670 from poke1024/fix15588</title>
<updated>2018-01-13T16:45:03Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-13T16:45:03Z</published>
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<id>urn:sha1:892568abeeb6837a801f6d3769c7dd75f3ac5f92</id>
<content type='text'>
Fixes hangs with Tree in multi selection mode (issue 15588)</content>
</entry>
<entry>
<title>Fixes hangs with Tree in multi selection mode (issue 15588)</title>
<updated>2018-01-13T16:34:12Z</updated>
<author>
<name>Bernhard Liebl</name>
</author>
<published>2018-01-13T16:27:32Z</published>
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<id>urn:sha1:363980519c93dfb7251335c243e02bb886fb434e</id>
<content type='text'>
</content>
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<entry>
<title>Merge pull request #15657 from paulloz/fix-textedit-undo-redo-selection</title>
<updated>2018-01-13T16:05:46Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-13T16:05:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=69452fbc3754ed517280a674aa61b36de31cac7f'/>
<id>urn:sha1:69452fbc3754ed517280a674aa61b36de31cac7f</id>
<content type='text'>
TextEdit: Fix selection issue with undo/redo</content>
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