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<title>godot.git/scene/gui, branch 2.1.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui?h=2.1.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui?h=2.1.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-04-11T17:45:39Z</updated>
<entry>
<title>Revert "Respect style boxes for Button states other than "normal""</title>
<updated>2017-04-11T17:45:39Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-11T17:45:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8ae244d51ed157d96346c510baeb637239e3200'/>
<id>urn:sha1:d8ae244d51ed157d96346c510baeb637239e3200</id>
<content type='text'>
This reverts commit 98f01f914333eb5e70174c4adf4a5f910a38d645.
This made icons in the editor "jumpy" on hover.
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9b045d9e572ff7a211b604d6400f35003bae327'/>
<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
<content type='text'>
</content>
</entry>
<entry>
<title>List Control::has_point as a virtual method</title>
<updated>2017-03-18T23:42:34Z</updated>
<author>
<name>CrazyGuy108</name>
</author>
<published>2017-03-13T23:30:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=10119f7b0411a78eb42b77d13cd0ddeeb4af593b'/>
<id>urn:sha1:10119f7b0411a78eb42b77d13cd0ddeeb4af593b</id>
<content type='text'>
According to Issue #8018, a BIND_VMETHOD macro wasn't present in scene/gui/control.cpp, while it was declared to be a virtual method in scene/gui/control.h.

classes.xml was updated to also list this method in Control.

(cherry picked from commit 9589936d6e59fe370297867548f65cb356172120)
</content>
</entry>
<entry>
<title>Bring that Whole New World to the Old Continent too</title>
<updated>2017-03-18T23:36:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T23:36:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8db8a3faa30b71dca33ced38be16d3f93f43e8a'/>
<id>urn:sha1:f8db8a3faa30b71dca33ced38be16d3f93f43e8a</id>
<content type='text'>
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
</content>
</entry>
<entry>
<title>Refactoring: rename tools/editor/ to editor/</title>
<updated>2017-03-18T22:45:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T22:45:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1b0e2b0c39f5fe36adaee8aa1a2eee39534850c0'/>
<id>urn:sha1:1b0e2b0c39f5fe36adaee8aa1a2eee39534850c0</id>
<content type='text'>
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.

(Manual redo of 49c065d29ca07040c3fd810026121164ad86b247)
</content>
</entry>
<entry>
<title>Style: Fix statements ending with ';;'</title>
<updated>2017-03-18T20:14:33Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-14T17:03:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dbf013757658ad48bb61242ed69ad4145a946863'/>
<id>urn:sha1:dbf013757658ad48bb61242ed69ad4145a946863</id>
<content type='text'>
(cherry picked from commit f44ee891beaad397481dd88da41cb80e6539774f)
</content>
</entry>
<entry>
<title>Fix wrong TreeItem reference after reconstructing</title>
<updated>2017-03-18T19:21:05Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2017-03-02T18:51:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5ac097a035d16bfd644d5c14077d484c7753b3f4'/>
<id>urn:sha1:5ac097a035d16bfd644d5c14077d484c7753b3f4</id>
<content type='text'>
(cherry picked from commit 66b7586fb0239f3a67aecf34f4c7551d645b73e1)
</content>
</entry>
<entry>
<title>Fix crash when click icon while editing node name</title>
<updated>2017-03-18T19:17:13Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2017-02-22T17:20:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=db6d9cdc2202dfa22ce378c11c2e989537cf713e'/>
<id>urn:sha1:db6d9cdc2202dfa22ce378c11c2e989537cf713e</id>
<content type='text'>
(cherry picked from commit 3ae0ffa1829905bdee1744cab8907f497202b14a)
</content>
</entry>
<entry>
<title>RichTextLabel add function remove_line</title>
<updated>2017-03-18T19:11:42Z</updated>
<author>
<name>Vincent</name>
</author>
<published>2017-01-31T21:57:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=02d711eb610a49c0632b874f0de3e868b074f091'/>
<id>urn:sha1:02d711eb610a49c0632b874f0de3e868b074f091</id>
<content type='text'>
(cherry picked from commit c20b186e7324616843701ee044e87e72b737b47b)
</content>
</entry>
<entry>
<title>Spinbox: don't ignore double clicks.</title>
<updated>2017-03-18T19:09:55Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-02-13T23:54:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=674a090e5917eab5b590563fb156ff90ea53fe31'/>
<id>urn:sha1:674a090e5917eab5b590563fb156ff90ea53fe31</id>
<content type='text'>
Fixes the problem with spinboxes not updating when clicking too fast.

(cherry picked from commit dd4c2709e4a4f1abef558c5b3a4e4454db06410d)
</content>
</entry>
</feed>
