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<title>godot.git/scene/gui, branch 2.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui?h=2.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui?h=2.0.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-03-05T11:58:01Z</updated>
<entry>
<title>Add editor settings for call hint placement</title>
<updated>2016-03-05T11:58:01Z</updated>
<author>
<name>Martin Chuckeles</name>
</author>
<published>2016-03-04T10:05:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=848c7378fd52166992797dd0d27b9c5a5ba14f22'/>
<id>urn:sha1:848c7378fd52166992797dd0d27b9c5a5ba14f22</id>
<content type='text'>
Added settings: text_editor/put_callhint_tooltip_below_current_line
and text_editor/callhint_tooltip_offset

(cherry picked from commit 47206b409d6802ac9ccbaedaa0daedc30b739e2f)
</content>
</entry>
<entry>
<title>Hide hint if completion is active</title>
<updated>2016-03-05T11:57:56Z</updated>
<author>
<name>Martin Chuckeles</name>
</author>
<published>2016-03-03T19:31:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4b2fcabb7436b0b37f46688ca3235f720dc42a98'/>
<id>urn:sha1:4b2fcabb7436b0b37f46688ca3235f720dc42a98</id>
<content type='text'>
(cherry picked from commit 26cc14e83974b9d865edfb4f03396bdad5a29b87)
</content>
</entry>
<entry>
<title>Move the call hint under the current line</title>
<updated>2016-03-05T11:57:52Z</updated>
<author>
<name>Martin Chuckeles</name>
</author>
<published>2016-03-03T19:26:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cb7693c53309feaf7a816399c6fde5eb1e24ada3'/>
<id>urn:sha1:cb7693c53309feaf7a816399c6fde5eb1e24ada3</id>
<content type='text'>
(cherry picked from commit 03025f60b6db551335f3101c1d024dd86b492beb)
</content>
</entry>
<entry>
<title>-Cleaned up GraphEdit, also fixes #3568</title>
<updated>2016-02-08T19:28:12Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-08T19:28:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=34c022a0a22bccb88a47be7356eec71543f57c89'/>
<id>urn:sha1:34c022a0a22bccb88a47be7356eec71543f57c89</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Property handle rotated controls in 2D editor, fixes #3613</title>
<updated>2016-02-08T14:29:32Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-08T14:29:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9109e41a20a202e405cefc4ca6cb54208366fee9'/>
<id>urn:sha1:9109e41a20a202e405cefc4ca6cb54208366fee9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #3627 from lordadamson/master</title>
<updated>2016-02-08T10:21:58Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-02-08T10:21:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f5433dc60d4a2e56b64f0a581ccb82c71e0887ee'/>
<id>urn:sha1:f5433dc60d4a2e56b64f0a581ccb82c71e0887ee</id>
<content type='text'>
renamed function get_video_texutre to get_video_texture</content>
</entry>
<entry>
<title>renamed function get_video_texutre to get_video_texture</title>
<updated>2016-02-08T10:11:26Z</updated>
<author>
<name>Adham Zahran</name>
</author>
<published>2016-02-07T19:52:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6be6d02daf8d264229d1328330270a834f8c2916'/>
<id>urn:sha1:6be6d02daf8d264229d1328330270a834f8c2916</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #3409 from akien-mga/pr-script-tab-colour</title>
<updated>2016-02-08T06:39:40Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-02-08T06:39:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=84fbe2d4cbdce9d92e9a835df5926cf0795d089f'/>
<id>urn:sha1:84fbe2d4cbdce9d92e9a835df5926cf0795d089f</id>
<content type='text'>
Make custom_bg fit the whole "selected" area in ItemLists</content>
</entry>
<entry>
<title>Stop ColorPicker's narcissism ( fixes #3592 )</title>
<updated>2016-02-06T03:26:54Z</updated>
<author>
<name>MarianoGNU</name>
</author>
<published>2016-02-06T03:26:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=11b3b68c3fd66c579e0d5be51f350b328507cb9f'/>
<id>urn:sha1:11b3b68c3fd66c579e0d5be51f350b328507cb9f</id>
<content type='text'>
Also prevent alpha in guidelines.
</content>
</entry>
<entry>
<title>ColorPicker: Prevent regenerating hsv values every time. Fixes #3492</title>
<updated>2016-02-06T02:35:15Z</updated>
<author>
<name>MarianoGNU</name>
</author>
<published>2016-02-06T02:35:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=614cf481ced4d8c96c461b07ea55764b492b33d2'/>
<id>urn:sha1:614cf481ced4d8c96c461b07ea55764b492b33d2</id>
<content type='text'>
</content>
</entry>
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