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<title>godot.git/scene/gui/video_player.cpp, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/video_player.cpp?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/video_player.cpp?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Don't crash when video is stopped and played again</title>
<updated>2016-10-09T15:22:54Z</updated>
<author>
<name>Błażej Szczygieł</name>
</author>
<published>2016-09-28T11:39:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d6139523005d303d468f8e903f4b444ae5053ab6'/>
<id>urn:sha1:d6139523005d303d468f8e903f4b444ae5053ab6</id>
<content type='text'>
(cherry picked from commit 5585bc1c3886b37f7188b357ddcdbc76ca46f42c)
</content>
</entry>
<entry>
<title>Remove unused variables (third pass) + dead code</title>
<updated>2016-07-07T21:16:21Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-07T07:20:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=454b210242ec15a9928324757f27989216bc5a59'/>
<id>urn:sha1:454b210242ec15a9928324757f27989216bc5a59</id>
<content type='text'>
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
</content>
</entry>
<entry>
<title>Fix Theora video playback without a Vorbis stream</title>
<updated>2016-06-17T22:49:55Z</updated>
<author>
<name>Błażej Szczygieł</name>
</author>
<published>2016-06-15T13:31:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=aebad5de5f629826ae4e63df7c48cab204999b4f'/>
<id>urn:sha1:aebad5de5f629826ae4e63df7c48cab204999b4f</id>
<content type='text'>
- prevent audio resampler errors when number of channels is 0,
- don't check for 'audio_done' when there is no audio data.

(cherry picked from commit 763b29f34e8c99c2f9559dcc31b59f99d0d6dee3)
</content>
</entry>
<entry>
<title>First version of Profiler</title>
<updated>2016-05-22T00:18:16Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-22T00:18:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a75f8963380a1f6ae8501f21a1d3f3bef8a89d91'/>
<id>urn:sha1:a75f8963380a1f6ae8501f21a1d3f3bef8a89d91</id>
<content type='text'>
It is now possible to profile GDScript as well as some parts of Godot
internals.
</content>
</entry>
<entry>
<title>Fix wrong return and argument types in documentation</title>
<updated>2016-05-04T13:35:09Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-05-04T13:15:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1e752c01203b2560ef3ed28993aac9c98c053cb8'/>
<id>urn:sha1:1e752c01203b2560ef3ed28993aac9c98c053cb8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>renamed function get_video_texutre to get_video_texture</title>
<updated>2016-02-08T10:11:26Z</updated>
<author>
<name>Adham Zahran</name>
</author>
<published>2016-02-07T19:52:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6be6d02daf8d264229d1328330270a834f8c2916'/>
<id>urn:sha1:6be6d02daf8d264229d1328330270a834f8c2916</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fixes crash/deadlock when video is paused and unpaused, might affect audio sync tho</title>
<updated>2015-12-26T18:39:49Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2015-12-26T18:38:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6387a8e01f6cd2f2417d030c0874600cba0b3a88'/>
<id>urn:sha1:6387a8e01f6cd2f2417d030c0874600cba0b3a88</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-fixes to theora video ending sooner than expected, fixes #3066</title>
<updated>2015-12-15T12:17:32Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-15T12:17:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b12a2f456ccccae315426c7dd358bcec87112a0c'/>
<id>urn:sha1:b12a2f456ccccae315426c7dd358bcec87112a0c</id>
<content type='text'>
</content>
</entry>
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