<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/gui/tree.h, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/tree.h?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/tree.h?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Show visual notice for visibility on Scene Dock</title>
<updated>2017-01-12T18:15:28Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-12-28T13:12:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f520e7788e41f9f8d1fe92cbd6183b94361b81c8'/>
<id>urn:sha1:f520e7788e41f9f8d1fe92cbd6183b94361b81c8</id>
<content type='text'>
(cherry picked from commit f33e21e7afc64990bca106e6b349cbe2f7e81c0e)
</content>
</entry>
<entry>
<title>Add scrolling to Tree control in Drag and Drop mode</title>
<updated>2016-10-09T15:17:04Z</updated>
<author>
<name>Pawel Kowal</name>
</author>
<published>2016-09-17T19:29:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4ca83c635ffa8f868721affb301a8c8e91f7c5d0'/>
<id>urn:sha1:4ca83c635ffa8f868721affb301a8c8e91f7c5d0</id>
<content type='text'>
(cherry picked from commit 9e5aaa27bc48bcba7392febeb583b4959a826c9e)
</content>
</entry>
<entry>
<title>Changed tree so shift-selection skips folded children, closes #5515</title>
<updated>2016-07-09T16:15:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-09T16:14:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1d6be8b00d9c46ca748f9465864ce74487c6bc88'/>
<id>urn:sha1:1d6be8b00d9c46ca748f9465864ce74487c6bc88</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Adds the ability to draw parent-children relationship lines in scene tree editor</title>
<updated>2016-06-15T17:10:19Z</updated>
<author>
<name>UgisBrekis</name>
</author>
<published>2016-06-15T17:10:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d97e46ffb6e2e449f958296480d52ab5bd779d0d'/>
<id>urn:sha1:d97e46ffb6e2e449f958296480d52ab5bd779d0d</id>
<content type='text'>
Can be turned on/off in editor settings + line color change available as
well
</content>
</entry>
<entry>
<title>Experimental Right Mouse Button menu for SceneTree</title>
<updated>2016-05-16T02:41:48Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-16T02:41:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a2c4c1708501e1eb223e34375c506c14d8fb4631'/>
<id>urn:sha1:a2c4c1708501e1eb223e34375c506c14d8fb4631</id>
<content type='text'>
Will eventually replace the buttons of that dock, so please test it!
</content>
</entry>
<entry>
<title>New reworked AnimatedSprite!</title>
<updated>2016-05-15T02:48:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-15T02:48:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bed3efb17ede58a2bfc177b47cb3a49091aea30a'/>
<id>urn:sha1:bed3efb17ede58a2bfc177b47cb3a49091aea30a</id>
<content type='text'>
-New SpriteFrames editor, with support for drag&amp;drop, multiple animation
sets, animation speed and loop.
-New AnimatedSprite, with support for all the new features!
AnimatedSprite3D has not been updated yet.
-Added support for drag&amp;drop to other editors, such as resourcepreload,
sample library,  etc.
</content>
</entry>
<entry>
<title>-begun implementing drag &amp; drop editor wide</title>
<updated>2016-05-11T14:59:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-11T14:46:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d7318f69653ca090575d1243256fcafe8d9ca25f'/>
<id>urn:sha1:d7318f69653ca090575d1243256fcafe8d9ca25f</id>
<content type='text'>
-filesystem dock dnd support
-property list dnd support
-scene tree dnd support
</content>
</entry>
<entry>
<title>Add math/script expression evaluation in editor (#3620)</title>
<updated>2016-05-01T08:33:32Z</updated>
<author>
<name>Franco Eusébio Garcia</name>
</author>
<published>2016-05-01T08:33:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a735573327d26536bd29e14350f1e5811c030b86'/>
<id>urn:sha1:a735573327d26536bd29e14350f1e5811c030b86</id>
<content type='text'>
Rebase of #453</content>
</entry>
<entry>
<title>-Made editor support SSL certs by default (embedded them)</title>
<updated>2016-03-12T13:46:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-03-12T13:44:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8b1dcbfe4d92f9d7273bbd2f1eb805e5c508961a'/>
<id>urn:sha1:8b1dcbfe4d92f9d7273bbd2f1eb805e5c508961a</id>
<content type='text'>
-Made asset sharing support https
-Many fixes to HTTPRequest
-Added an asset installer dialog
-Visual cleanups to asset sharing tab
-Fixed some issues in ScrollContainer, hope it does not break things
-Asset sharing tab is not visible (hidden on purpose) for now.
</content>
</entry>
</feed>
