<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/gui/tree.h, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/tree.h?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/tree.h?h=2.0-beta'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-23T14:45:36Z</updated>
<entry>
<title>-Added a "modal_close" signal for controls</title>
<updated>2016-01-23T14:45:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-23T14:45:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5a1593951bc331583e5867eea0449958509e20b9'/>
<id>urn:sha1:5a1593951bc331583e5867eea0449958509e20b9</id>
<content type='text'>
-Used it to keep changes on lineedit when focused out
</content>
</entry>
<entry>
<title>Revert "Tree and PropertyEditor confirm value change on focus loss"</title>
<updated>2016-01-23T14:20:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-23T14:20:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=579ec65d36853100ef6f71e9ea7b29b59074d0d2'/>
<id>urn:sha1:579ec65d36853100ef6f71e9ea7b29b59074d0d2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Tree and PropertyEditor confirm value change on focus loss</title>
<updated>2016-01-21T16:03:06Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2016-01-21T16:03:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=06cafeac0a15051e1ba2733989f0a70ae59d496f'/>
<id>urn:sha1:06cafeac0a15051e1ba2733989f0a70ae59d496f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Spinbox: increase/decrease with mouse held</title>
<updated>2015-12-10T14:44:16Z</updated>
<author>
<name>neikeq</name>
</author>
<published>2015-12-08T18:04:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d4051e6eb91ecad424a0c1d4438d99fbe622cbe3'/>
<id>urn:sha1:d4051e6eb91ecad424a0c1d4438d99fbe622cbe3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-better integration of ndee's theme</title>
<updated>2015-11-13T23:56:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-13T23:56:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8420c24f7f35cdd7adbc7d4595cb1756020ab127'/>
<id>urn:sha1:8420c24f7f35cdd7adbc7d4595cb1756020ab127</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-fixes to capture mode</title>
<updated>2015-08-29T04:43:21Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-29T04:43:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3a59747c6292265a2a7ac60720e7d8401b02d77d'/>
<id>urn:sha1:3a59747c6292265a2a7ac60720e7d8401b02d77d</id>
<content type='text'>
-ability to drag spinboxes and tree ranges to change values, like in Unity or Unreal
</content>
</entry>
<entry>
<title>Multiple scene editing *POTENTIALLY UNSTABLE*</title>
<updated>2015-06-22T03:04:15Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-22T03:03:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9bbb97acccc08ae03fde41e4cc6d2dc6722021a'/>
<id>urn:sha1:e9bbb97acccc08ae03fde41e4cc6d2dc6722021a</id>
<content type='text'>
-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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<id>urn:sha1:0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac</id>
<content type='text'>
</content>
</entry>
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