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<title>godot.git/scene/gui/tree.cpp, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/tree.cpp?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/tree.cpp?h=2.0-beta'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-23T14:45:36Z</updated>
<entry>
<title>-Added a "modal_close" signal for controls</title>
<updated>2016-01-23T14:45:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-23T14:45:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5a1593951bc331583e5867eea0449958509e20b9'/>
<id>urn:sha1:5a1593951bc331583e5867eea0449958509e20b9</id>
<content type='text'>
-Used it to keep changes on lineedit when focused out
</content>
</entry>
<entry>
<title>Revert "Tree and PropertyEditor confirm value change on focus loss"</title>
<updated>2016-01-23T14:20:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-23T14:20:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=579ec65d36853100ef6f71e9ea7b29b59074d0d2'/>
<id>urn:sha1:579ec65d36853100ef6f71e9ea7b29b59074d0d2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #3407 from TheHX/pr-issue-1717</title>
<updated>2016-01-21T18:33:50Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-01-21T18:33:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=23be1d8639898ef887ba819db5c1749caa47e37f'/>
<id>urn:sha1:23be1d8639898ef887ba819db5c1749caa47e37f</id>
<content type='text'>
Tree and PropertyEditor confirm value change on focus loss</content>
</entry>
<entry>
<title>Tree and PropertyEditor confirm value change on focus loss</title>
<updated>2016-01-21T16:03:06Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2016-01-21T16:03:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=06cafeac0a15051e1ba2733989f0a70ae59d496f'/>
<id>urn:sha1:06cafeac0a15051e1ba2733989f0a70ae59d496f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix wrong local mouse pos when holding spinbox and improve behaviour</title>
<updated>2016-01-21T13:09:30Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-01-21T13:08:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd6f7a411c8b2a9e163e01d52a303333eac4fe78'/>
<id>urn:sha1:bd6f7a411c8b2a9e163e01d52a303333eac4fe78</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-fix range limit issue in Particles2D, closes #2411</title>
<updated>2015-12-31T18:18:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-31T18:18:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d1a799f74412a0ae16b6023a927c1b7b3c052f96'/>
<id>urn:sha1:d1a799f74412a0ae16b6023a927c1b7b3c052f96</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing argument names in GDScript bindings</title>
<updated>2015-12-28T01:13:05Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-12-28T01:13:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d4993b74fc715d294ca0a77b335db3782d4bdcd6'/>
<id>urn:sha1:d4993b74fc715d294ca0a77b335db3782d4bdcd6</id>
<content type='text'>
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
</content>
</entry>
<entry>
<title>Fix editing TreeItem cells in range mode</title>
<updated>2015-12-10T22:53:19Z</updated>
<author>
<name>eska</name>
</author>
<published>2015-12-10T22:53:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a028840ea5cfc6ac4e80d99c4850ae3f10eeb353'/>
<id>urn:sha1:a028840ea5cfc6ac4e80d99c4850ae3f10eeb353</id>
<content type='text'>
- Show slider when editing range mode tree cells per mouse input
- Hide slider after using keyboard controls to edit range mode tree cells
</content>
</entry>
<entry>
<title>Spinbox: increase/decrease with mouse held</title>
<updated>2015-12-10T14:44:16Z</updated>
<author>
<name>neikeq</name>
</author>
<published>2015-12-08T18:04:56Z</published>
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<id>urn:sha1:d4051e6eb91ecad424a0c1d4438d99fbe622cbe3</id>
<content type='text'>
</content>
</entry>
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