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<title>godot.git/scene/gui/texture_progress.cpp, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/texture_progress.cpp?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/texture_progress.cpp?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Explicitly initialize TextureProgress's initial angle value.</title>
<updated>2016-09-18T21:12:48Z</updated>
<author>
<name>MarianoGNU</name>
</author>
<published>2016-09-07T23:00:10Z</published>
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<id>urn:sha1:85eca7bc933988fe7210b134522db9342c9f0c7b</id>
<content type='text'>
(Hopefully)
Fixes #3856
Fixes #6426
Fixes #6344

(cherry picked from commit ae4f7cbc2cbe6caa4eefd116be2d95c899e0e479)
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-03-08T23:00:52Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4a4f2479146aa33e235ed57cde311efda68d3c8f'/>
<id>urn:sha1:4a4f2479146aa33e235ed57cde311efda68d3c8f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Clamp filling angle instead of normalize</title>
<updated>2015-10-19T18:26:00Z</updated>
<author>
<name>MarianoGNU</name>
</author>
<published>2015-10-19T18:26:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bf4bb3e17b731f1c726fef5e85fd9ea93b2acc3a'/>
<id>urn:sha1:bf4bb3e17b731f1c726fef5e85fd9ea93b2acc3a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>add missing default value</title>
<updated>2015-10-19T15:21:19Z</updated>
<author>
<name>MarianoGNU</name>
</author>
<published>2015-10-19T15:21:19Z</published>
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<id>urn:sha1:4345009a0eb1d2416316581d362795096e40768a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add fill_degrees to limitate radial filling</title>
<updated>2015-10-18T04:21:53Z</updated>
<author>
<name>MarianoGNU</name>
</author>
<published>2015-10-18T04:21:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ede0cf20bb1a41b316a39c320ad86c76d41ba9c2'/>
<id>urn:sha1:ede0cf20bb1a41b316a39c320ad86c76d41ba9c2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add fill modes. Clockwise, Counter-CW and center-offset</title>
<updated>2015-10-18T02:37:39Z</updated>
<author>
<name>MarianoGNU</name>
</author>
<published>2015-10-18T02:37:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=68fb30aaea0acf3ff279831d2d77b2e7129e4b69'/>
<id>urn:sha1:68fb30aaea0acf3ff279831d2d77b2e7129e4b69</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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<id>urn:sha1:0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac</id>
<content type='text'>
</content>
</entry>
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