<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/gui/texture_progress.cpp, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/texture_progress.cpp?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/texture_progress.cpp?h=2.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-04-02T20:03:48Z</updated>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=424a1046664eb1dc8138ccb886ba1c1967c3caa4'/>
<id>urn:sha1:424a1046664eb1dc8138ccb886ba1c1967c3caa4</id>
<content type='text'>
(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Clamp filling angle instead of normalize</title>
<updated>2015-10-19T18:26:00Z</updated>
<author>
<name>MarianoGNU</name>
</author>
<published>2015-10-19T18:26:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bf4bb3e17b731f1c726fef5e85fd9ea93b2acc3a'/>
<id>urn:sha1:bf4bb3e17b731f1c726fef5e85fd9ea93b2acc3a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>add missing default value</title>
<updated>2015-10-19T15:21:19Z</updated>
<author>
<name>MarianoGNU</name>
</author>
<published>2015-10-19T15:21:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4345009a0eb1d2416316581d362795096e40768a'/>
<id>urn:sha1:4345009a0eb1d2416316581d362795096e40768a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add fill_degrees to limitate radial filling</title>
<updated>2015-10-18T04:21:53Z</updated>
<author>
<name>MarianoGNU</name>
</author>
<published>2015-10-18T04:21:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ede0cf20bb1a41b316a39c320ad86c76d41ba9c2'/>
<id>urn:sha1:ede0cf20bb1a41b316a39c320ad86c76d41ba9c2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add fill modes. Clockwise, Counter-CW and center-offset</title>
<updated>2015-10-18T02:37:39Z</updated>
<author>
<name>MarianoGNU</name>
</author>
<published>2015-10-18T02:37:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=68fb30aaea0acf3ff279831d2d77b2e7129e4b69'/>
<id>urn:sha1:68fb30aaea0acf3ff279831d2d77b2e7129e4b69</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac'/>
<id>urn:sha1:0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac</id>
<content type='text'>
</content>
</entry>
</feed>
