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<title>godot.git/scene/gui/texture_frame.cpp, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/texture_frame.cpp?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/texture_frame.cpp?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Remove unused variables (third pass) + dead code</title>
<updated>2016-07-07T21:16:21Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-07T07:20:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=454b210242ec15a9928324757f27989216bc5a59'/>
<id>urn:sha1:454b210242ec15a9928324757f27989216bc5a59</id>
<content type='text'>
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
</content>
</entry>
<entry>
<title>Made many built-in gdscript functions return more descriptive errors, closes #5150</title>
<updated>2016-06-11T22:43:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-11T22:43:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f860915ae0a1f09ff554a0b37777a57fc6e29ece'/>
<id>urn:sha1:f860915ae0a1f09ff554a0b37777a57fc6e29ece</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added options to keep scale and keep aspect centered to TextureFrame, closes #5114</title>
<updated>2016-06-11T21:49:35Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-11T21:49:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d5e2b59c84d8cc60dd042c1567cd1d74a654dc6e'/>
<id>urn:sha1:d5e2b59c84d8cc60dd042c1567cd1d74a654dc6e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>General docks clean up</title>
<updated>2016-05-24T02:24:32Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-24T02:24:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e843e74d39bbed3657c611c50bdceade979cf031'/>
<id>urn:sha1:e843e74d39bbed3657c611c50bdceade979cf031</id>
<content type='text'>
-Moved path box above in fs dock
-Remove up/down button and added reordering with DND of favorites
-Changed zoom icon to be centered vertically
-Made filter for files always visible
-Added some options to TextureFrame for better alignment/stretching
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Several performance improvements, mainly in loading and instancing scenes and resources.</title>
<updated>2015-06-29T03:29:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-29T03:29:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=95047562d743b1c1fdc007432c8a0c145a455c5d'/>
<id>urn:sha1:95047562d743b1c1fdc007432c8a0c145a455c5d</id>
<content type='text'>
A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
</content>
</entry>
<entry>
<title>-fixed old condition in TextureFrame that caused bugs in materials, closes #1742</title>
<updated>2015-05-01T15:16:51Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-01T15:16:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c45ffc2ca9f3b96f1eb04093cf75837da8e6ee4d'/>
<id>urn:sha1:c45ffc2ca9f3b96f1eb04093cf75837da8e6ee4d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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<id>urn:sha1:0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac</id>
<content type='text'>
</content>
</entry>
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