<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/gui/texture_frame.cpp, branch 2.1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/texture_frame.cpp?h=2.1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/texture_frame.cpp?h=2.1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-07-07T21:16:21Z</updated>
<entry>
<title>Remove unused variables (third pass) + dead code</title>
<updated>2016-07-07T21:16:21Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-07T07:20:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=454b210242ec15a9928324757f27989216bc5a59'/>
<id>urn:sha1:454b210242ec15a9928324757f27989216bc5a59</id>
<content type='text'>
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
</content>
</entry>
<entry>
<title>Made many built-in gdscript functions return more descriptive errors, closes #5150</title>
<updated>2016-06-11T22:43:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-11T22:43:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f860915ae0a1f09ff554a0b37777a57fc6e29ece'/>
<id>urn:sha1:f860915ae0a1f09ff554a0b37777a57fc6e29ece</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added options to keep scale and keep aspect centered to TextureFrame, closes #5114</title>
<updated>2016-06-11T21:49:35Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-11T21:49:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d5e2b59c84d8cc60dd042c1567cd1d74a654dc6e'/>
<id>urn:sha1:d5e2b59c84d8cc60dd042c1567cd1d74a654dc6e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>General docks clean up</title>
<updated>2016-05-24T02:24:32Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-24T02:24:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e843e74d39bbed3657c611c50bdceade979cf031'/>
<id>urn:sha1:e843e74d39bbed3657c611c50bdceade979cf031</id>
<content type='text'>
-Moved path box above in fs dock
-Remove up/down button and added reordering with DND of favorites
-Changed zoom icon to be centered vertically
-Made filter for files always visible
-Added some options to TextureFrame for better alignment/stretching
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Several performance improvements, mainly in loading and instancing scenes and resources.</title>
<updated>2015-06-29T03:29:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-29T03:29:49Z</published>
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<id>urn:sha1:95047562d743b1c1fdc007432c8a0c145a455c5d</id>
<content type='text'>
A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
</content>
</entry>
<entry>
<title>-fixed old condition in TextureFrame that caused bugs in materials, closes #1742</title>
<updated>2015-05-01T15:16:51Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-01T15:16:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c45ffc2ca9f3b96f1eb04093cf75837da8e6ee4d'/>
<id>urn:sha1:c45ffc2ca9f3b96f1eb04093cf75837da8e6ee4d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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<id>urn:sha1:0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac</id>
<content type='text'>
</content>
</entry>
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