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<title>godot.git/scene/gui/text_edit.h, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/text_edit.h?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/text_edit.h?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Fix Script Editor drawing over Dialogs.</title>
<updated>2016-11-19T12:04:02Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2016-10-10T11:21:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ed2c3697854326a9023e65cb76763cf85ce0010f'/>
<id>urn:sha1:ed2c3697854326a9023e65cb76763cf85ce0010f</id>
<content type='text'>
Resets the z-index when focus is lost and the completion is shown.

Fixes #6769

(cherry picked from commit f73b501d6f54a458a70d1e123d17d52e79072d04)
</content>
</entry>
<entry>
<title>Merge pull request #5737 from neikeq/pr-issue-5269</title>
<updated>2016-07-23T20:54:32Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-23T20:54:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ebefdaa598e29791ba83598fd3e3aa3f52f2bf31'/>
<id>urn:sha1:ebefdaa598e29791ba83598fd3e3aa3f52f2bf31</id>
<content type='text'>
TextEdit: Scroll search results to the center</content>
</entry>
<entry>
<title>TextEdit: Center search results</title>
<updated>2016-07-21T01:40:08Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-07-21T01:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fc16954fa2d87707fa69293b7507dd43b028a96f'/>
<id>urn:sha1:fc16954fa2d87707fa69293b7507dd43b028a96f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added block caret to TextEdit</title>
<updated>2016-07-12T15:07:17Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2016-07-12T15:07:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=54f720ac0688cc069e5ab7c2d66d2e8649143b75'/>
<id>urn:sha1:54f720ac0688cc069e5ab7c2d66d2e8649143b75</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Expose highlight all occurrences</title>
<updated>2016-07-11T14:20:01Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2016-07-11T14:20:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=28356a7d63b324bbd4b202434e1a2b8ac40aeb3f'/>
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<content type='text'>
</content>
</entry>
<entry>
<title>Expose show line numbers</title>
<updated>2016-07-11T14:11:35Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2016-07-11T14:11:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=21385d9ecbc74425a599f8a5953bd2ec7fdd1b68'/>
<id>urn:sha1:21385d9ecbc74425a599f8a5953bd2ec7fdd1b68</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added completion font colors</title>
<updated>2016-07-11T13:25:56Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2016-07-11T13:25:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a9956be63de69ece580ce819307833b22c3d5993'/>
<id>urn:sha1:a9956be63de69ece580ce819307833b22c3d5993</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added code completion existing color setting</title>
<updated>2016-06-21T16:34:38Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2016-06-21T16:34:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=45f0dec55c64c62f6f47b6fc6735af33afb6e028'/>
<id>urn:sha1:45f0dec55c64c62f6f47b6fc6735af33afb6e028</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added code completion selected color setting</title>
<updated>2016-06-21T16:21:55Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2016-06-21T16:21:55Z</published>
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<id>urn:sha1:706895a922d69c5825d2d2a2d51ca205b1b81ea3</id>
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</content>
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