<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/gui/text_edit.cpp, branch 2.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/text_edit.cpp?h=2.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/text_edit.cpp?h=2.0.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-03-05T11:58:01Z</updated>
<entry>
<title>Add editor settings for call hint placement</title>
<updated>2016-03-05T11:58:01Z</updated>
<author>
<name>Martin Chuckeles</name>
</author>
<published>2016-03-04T10:05:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=848c7378fd52166992797dd0d27b9c5a5ba14f22'/>
<id>urn:sha1:848c7378fd52166992797dd0d27b9c5a5ba14f22</id>
<content type='text'>
Added settings: text_editor/put_callhint_tooltip_below_current_line
and text_editor/callhint_tooltip_offset

(cherry picked from commit 47206b409d6802ac9ccbaedaa0daedc30b739e2f)
</content>
</entry>
<entry>
<title>Hide hint if completion is active</title>
<updated>2016-03-05T11:57:56Z</updated>
<author>
<name>Martin Chuckeles</name>
</author>
<published>2016-03-03T19:31:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4b2fcabb7436b0b37f46688ca3235f720dc42a98'/>
<id>urn:sha1:4b2fcabb7436b0b37f46688ca3235f720dc42a98</id>
<content type='text'>
(cherry picked from commit 26cc14e83974b9d865edfb4f03396bdad5a29b87)
</content>
</entry>
<entry>
<title>Move the call hint under the current line</title>
<updated>2016-03-05T11:57:52Z</updated>
<author>
<name>Martin Chuckeles</name>
</author>
<published>2016-03-03T19:26:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cb7693c53309feaf7a816399c6fde5eb1e24ada3'/>
<id>urn:sha1:cb7693c53309feaf7a816399c6fde5eb1e24ada3</id>
<content type='text'>
(cherry picked from commit 03025f60b6db551335f3101c1d024dd86b492beb)
</content>
</entry>
<entry>
<title>support horizontal mouse wheel, use in text editor</title>
<updated>2016-02-04T16:16:22Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-02-04T16:16:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=df4faf8f334c5b1c71bfcec25fb64caf933b294b'/>
<id>urn:sha1:df4faf8f334c5b1c71bfcec25fb64caf933b294b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #3279 from neikeq/issue_3259</title>
<updated>2016-01-08T16:42:02Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-01-08T16:42:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3ad263eafe51a5d0a199c08e11ec1dca71d2e6cc'/>
<id>urn:sha1:3ad263eafe51a5d0a199c08e11ec1dca71d2e6cc</id>
<content type='text'>
Fix TextEdit caret being drawn when outside the visible region</content>
</entry>
<entry>
<title>Fix TextEdit caret drawn when outside the visible region</title>
<updated>2016-01-08T16:33:42Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-01-08T16:33:42Z</published>
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<id>urn:sha1:02d1ef8ca62e87443892ab5ac2da112c3f11bbe2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>TextEdit/LineEdit: Handle numpad PageUp, PageDown, Home and End</title>
<updated>2016-01-07T21:59:23Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-01-07T21:45:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6541f6418e5b1f1f3a35a010dcb04bd04f5b4e6f'/>
<id>urn:sha1:6541f6418e5b1f1f3a35a010dcb04bd04f5b4e6f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>TextEdit/LineEdit: Handle numpad arrows if NumLock is disabled</title>
<updated>2016-01-07T20:51:47Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-01-07T20:38:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a825cfd93288b4418f445cb1d8bfb4d4d2857f44'/>
<id>urn:sha1:a825cfd93288b4418f445cb1d8bfb4d4d2857f44</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing argument names in GDScript bindings</title>
<updated>2015-12-28T01:13:05Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-12-28T01:13:05Z</published>
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<id>urn:sha1:d4993b74fc715d294ca0a77b335db3782d4bdcd6</id>
<content type='text'>
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
</content>
</entry>
</feed>
