<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/gui/tabs.h, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/tabs.h?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/tabs.h?h=2.0-beta'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-22T23:19:57Z</updated>
<entry>
<title>-Improved tab visibility, fixes #3314</title>
<updated>2016-01-22T23:19:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-22T23:19:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dfbc2dce177462506d9c41dfaa867dd76bd136a7'/>
<id>urn:sha1:dfbc2dce177462506d9c41dfaa867dd76bd136a7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Properly fix tab scrolling, fixes #3128, fixes #3314</title>
<updated>2016-01-13T10:39:31Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-13T10:39:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c4cee22510bc8222e66ef2a7fd5d158371ac07e0'/>
<id>urn:sha1:c4cee22510bc8222e66ef2a7fd5d158371ac07e0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Make a rare corner case where disabling/reenabling mipmaps causes invalid texture state. Fixes #3102</title>
<updated>2016-01-11T00:45:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-11T00:45:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6eb742d49f5d60fe8b61d5ac4ae72703764c6f67'/>
<id>urn:sha1:6eb742d49f5d60fe8b61d5ac4ae72703764c6f67</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-implement arrows on tabs, when too many tabs are present, fixes #2806</title>
<updated>2015-12-14T13:24:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-14T13:24:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=83e0e97214a4fad635e5992bbbbd413642d76436'/>
<id>urn:sha1:83e0e97214a4fad635e5992bbbbd413642d76436</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added close button to tab. Added 4 display policies for this close button (show always, show never, show active tab only, show hover). Set the scene tabs in editor to follow the hover policy.</title>
<updated>2015-08-18T18:27:01Z</updated>
<author>
<name>Julian Murgia - StraToN</name>
</author>
<published>2015-08-18T18:27:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=17fbd2067385aa3bcbfd676192cb57a9735596cf'/>
<id>urn:sha1:17fbd2067385aa3bcbfd676192cb57a9735596cf</id>
<content type='text'>
</content>
</entry>
<entry>
<title>QOL, script buttons in scene tabs</title>
<updated>2015-07-26T13:44:35Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-07-26T13:44:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=07c99e11f5939699fefa10fab0b898ddc9246f85'/>
<id>urn:sha1:07c99e11f5939699fefa10fab0b898ddc9246f85</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Multiple scene editing *POTENTIALLY UNSTABLE*</title>
<updated>2015-06-22T03:04:15Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-22T03:03:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9bbb97acccc08ae03fde41e4cc6d2dc6722021a'/>
<id>urn:sha1:e9bbb97acccc08ae03fde41e4cc6d2dc6722021a</id>
<content type='text'>
-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac'/>
<id>urn:sha1:0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac</id>
<content type='text'>
</content>
</entry>
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