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<title>godot.git/scene/gui/tab_container.cpp, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/tab_container.cpp?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/tab_container.cpp?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Remove unused variables (third pass) + dead code</title>
<updated>2016-07-07T21:16:21Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-07T07:20:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=454b210242ec15a9928324757f27989216bc5a59'/>
<id>urn:sha1:454b210242ec15a9928324757f27989216bc5a59</id>
<content type='text'>
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
</content>
</entry>
<entry>
<title>Merge pull request #5234 from Paulb23/fix_error_tab_print</title>
<updated>2016-06-19T11:00:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-19T11:00:12Z</published>
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<id>urn:sha1:360cebaf23e8d4dd8c701184214d4a6802cc587e</id>
<content type='text'>
Fixed error: set_current_tab print on project open</content>
</entry>
<entry>
<title>TabContainer now reports proper minimum size, closes #4896</title>
<updated>2016-06-17T21:38:40Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-17T21:38:40Z</published>
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<id>urn:sha1:65bcde0a7d837bcfc98d37734806caa1f894a36d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed error: set_current_tab print on project open</title>
<updated>2016-06-15T17:19:34Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2016-06-15T17:19:34Z</published>
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<id>urn:sha1:a3481ed1c780ac983d474d97af68f7175f296116</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix error tab index out of size print, issue 4997</title>
<updated>2016-06-06T19:25:19Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2016-06-06T18:50:54Z</published>
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<id>urn:sha1:a0eb297cfcc59bd9cf743250ddc9b21975f4fdaf</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Some fixes to OSX retina scaling for window functions</title>
<updated>2016-05-30T03:28:29Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-30T03:28:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9b1f8230ec435d9289b53afa8da02367daf8b5af'/>
<id>urn:sha1:9b1f8230ec435d9289b53afa8da02367daf8b5af</id>
<content type='text'>
-Implemented HiDPI detection and support for Godot Editor!
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-03-08T23:00:52Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4a4f2479146aa33e235ed57cde311efda68d3c8f'/>
<id>urn:sha1:4a4f2479146aa33e235ed57cde311efda68d3c8f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-work in progress implementation of NDEE's theme It's NOT DONE YET</title>
<updated>2015-10-21T02:54:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-10-21T02:54:24Z</published>
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<id>urn:sha1:d241b2ec1b97366791ed64f882e6e6b0e302bc9b</id>
<content type='text'>
</content>
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