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<title>godot.git/scene/gui/spin_box.cpp, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/spin_box.cpp?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/spin_box.cpp?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Prevent Spinbox value update while not focused or disabled</title>
<updated>2017-01-12T18:15:26Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-11-24T18:15:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=608e3f309705244757f996df416c832f160f09a4'/>
<id>urn:sha1:608e3f309705244757f996df416c832f160f09a4</id>
<content type='text'>
(cherry picked from commit 4df33cbcb391f00216851f54a7db9acb52291335)
</content>
</entry>
<entry>
<title>Fix updating value of SpinBox with prefix</title>
<updated>2016-11-15T07:30:02Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-11-04T17:34:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=82b458f160e4627f25c34cb16370bb26f18f6c74'/>
<id>urn:sha1:82b458f160e4627f25c34cb16370bb26f18f6c74</id>
<content type='text'>
(cherry picked from commit 80b6507071ffd65f4ed397b7994482229fb303e0)
</content>
</entry>
<entry>
<title>Changed the way the step decimals are computed to a safer way, fixes many issues.</title>
<updated>2016-07-26T20:25:10Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-26T20:24:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9151eb591dcab408d3a7e4d9e3b3874c2e281acf'/>
<id>urn:sha1:9151eb591dcab408d3a7e4d9e3b3874c2e281acf</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix wrong local mouse pos when holding spinbox and improve behaviour</title>
<updated>2016-01-21T13:09:30Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-01-21T13:08:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd6f7a411c8b2a9e163e01d52a303333eac4fe78'/>
<id>urn:sha1:bd6f7a411c8b2a9e163e01d52a303333eac4fe78</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Spinbox: increase/decrease with mouse held</title>
<updated>2015-12-10T14:44:16Z</updated>
<author>
<name>neikeq</name>
</author>
<published>2015-12-08T18:04:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d4051e6eb91ecad424a0c1d4438d99fbe622cbe3'/>
<id>urn:sha1:d4051e6eb91ecad424a0c1d4438d99fbe622cbe3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-fix compile issue (pow)</title>
<updated>2015-08-30T13:10:51Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-30T13:10:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=947b28324895ba13017d780d392a01ff745c77dc'/>
<id>urn:sha1:947b28324895ba13017d780d392a01ff745c77dc</id>
<content type='text'>
-ask user for track to call nodes when adding call track
</content>
</entry>
<entry>
<title>-fixes to capture mode</title>
<updated>2015-08-29T04:43:21Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-29T04:43:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3a59747c6292265a2a7ac60720e7d8401b02d77d'/>
<id>urn:sha1:3a59747c6292265a2a7ac60720e7d8401b02d77d</id>
<content type='text'>
-ability to drag spinboxes and tree ranges to change values, like in Unity or Unreal
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
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</content>
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