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<title>godot.git/scene/gui/slider.cpp, branch 3.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/slider.cpp?h=3.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/slider.cpp?h=3.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Fixes slider node tick offset</title>
<updated>2017-12-15T11:52:34Z</updated>
<author>
<name>Henrique L Alves</name>
</author>
<published>2017-12-15T11:52:28Z</published>
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<id>urn:sha1:baf11613446110ee6c734c29d9fe5181655449d3</id>
<content type='text'>
Fixes wrong tick offset on slider nodes - they now match with the corresponding 'grabber' positions.

Fixes issue #14637
</content>
</entry>
<entry>
<title>added missing NaN check fixes: #13255</title>
<updated>2017-12-09T21:03:57Z</updated>
<author>
<name>toger5</name>
</author>
<published>2017-12-09T21:03:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c3d90941403866d178b27190c3631251b6f9836c'/>
<id>urn:sha1:c3d90941403866d178b27190c3631251b6f9836c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Reset slider mouse state on hiding/removing</title>
<updated>2017-10-16T18:59:25Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-10-16T18:53:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=807a84f7c9aac49d2fd1f9c46693e0918f99c553'/>
<id>urn:sha1:807a84f7c9aac49d2fd1f9c46693e0918f99c553</id>
<content type='text'>
Resetting `grab.active`, but also `mouse_inside` so that after reappearing it must be hovered again -even if the mouse is still over it- in order to get a highlight. That is consistent to the way other controls in the engine, e.g. buttons, work.

Fixes #12130.
</content>
</entry>
<entry>
<title>Several visual improvements.</title>
<updated>2017-09-28T20:00:43Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-09-27T19:44:48Z</published>
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<id>urn:sha1:15986ea34322529637957d35ac66ad47ff936234</id>
<content type='text'>
Added proper label sizing
Improved text editor status bar
Fixed some issues with ItemList and also some style fixes
Added background to color picker samples (the mrcdk fix)
Fixed slider ticks.
Added VS breakpoint and error styleboxes.
</content>
</entry>
<entry>
<title>added highlight area to slider</title>
<updated>2017-09-12T20:55:23Z</updated>
<author>
<name>toger5</name>
</author>
<published>2017-09-12T15:12:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c2c8aac9a302700d777acf539fda6113004d83e3'/>
<id>urn:sha1:c2c8aac9a302700d777acf539fda6113004d83e3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed slider centering when using SIZE_EXPAND_FILL.</title>
<updated>2017-07-18T06:50:01Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-07-18T06:32:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=79d85b7ff67e6edc700336ac112dad35e07fe102'/>
<id>urn:sha1:79d85b7ff67e6edc700336ac112dad35e07fe102</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Slider: add set/is_editable</title>
<updated>2017-07-10T19:48:55Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-07-10T10:58:53Z</published>
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<id>urn:sha1:0c66078bcb49a4d7696bd4a2374f201e17c7d8f0</id>
<content type='text'>
</content>
</entry>
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