<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/gui/scroll_container.cpp, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/scroll_container.cpp?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/scroll_container.cpp?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Scroll horizontally with mouse wheel when horizontal enabled only</title>
<updated>2017-01-12T18:15:28Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-12-27T07:32:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d5e4011bc36a15f4173df3305fc71e40edf97271'/>
<id>urn:sha1:d5e4011bc36a15f4173df3305fc71e40edf97271</id>
<content type='text'>
(cherry picked from commit 22b76511fb4e26c3f6726bcb710b4df1d028d37d)
</content>
</entry>
<entry>
<title>fix ScrollContainer cannot scroll when scroll bar is hidden</title>
<updated>2016-09-18T21:20:37Z</updated>
<author>
<name>sanikoyes</name>
</author>
<published>2016-09-13T03:50:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ec32c33799fe86362d64d1c16443a7e32e427dff'/>
<id>urn:sha1:ec32c33799fe86362d64d1c16443a7e32e427dff</id>
<content type='text'>
(cherry picked from commit b548ef000927ea90306efc0808ec866bd09e4fe9)
</content>
</entry>
<entry>
<title>ScrollContainer expand children bug fix</title>
<updated>2016-09-18T21:16:33Z</updated>
<author>
<name>Pawel Kowal</name>
</author>
<published>2016-07-27T18:24:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2b43d0a0287d7115e7a6705c050182abf27c6313'/>
<id>urn:sha1:2b43d0a0287d7115e7a6705c050182abf27c6313</id>
<content type='text'>
(cherry picked from commit 853161a0000b54bdb85cb57d2e07020bed16589e)
</content>
</entry>
<entry>
<title>Remove unused variables (third pass) + dead code</title>
<updated>2016-07-07T21:16:21Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-07T07:20:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=454b210242ec15a9928324757f27989216bc5a59'/>
<id>urn:sha1:454b210242ec15a9928324757f27989216bc5a59</id>
<content type='text'>
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
</content>
</entry>
<entry>
<title>-Made editor support SSL certs by default (embedded them)</title>
<updated>2016-03-12T13:46:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-03-12T13:44:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8b1dcbfe4d92f9d7273bbd2f1eb805e5c508961a'/>
<id>urn:sha1:8b1dcbfe4d92f9d7273bbd2f1eb805e5c508961a</id>
<content type='text'>
-Made asset sharing support https
-Many fixes to HTTPRequest
-Added an asset installer dialog
-Visual cleanups to asset sharing tab
-Fixed some issues in ScrollContainer, hope it does not break things
-Asset sharing tab is not visible (hidden on purpose) for now.
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Fixed a bug in scrollcontainer not respecting expand flag</title>
<updated>2015-10-25T23:08:18Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-10-25T23:08:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8f84f4117cafbf97605a4d3da5fcb80cec83cc99'/>
<id>urn:sha1:8f84f4117cafbf97605a4d3da5fcb80cec83cc99</id>
<content type='text'>
If you relied on this, make sure the children of your scrollcontainer
is set to expand with the expand flag in either vertical or horizontal axis
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SceneMainLoop -&gt; SceneTree</title>
<updated>2014-11-06T00:20:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-06T00:20:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0dbedd18fc62f700e92a4cf581e505d849bc47ad'/>
<id>urn:sha1:0dbedd18fc62f700e92a4cf581e505d849bc47ad</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
</content>
</entry>
</feed>
