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<title>godot.git/scene/gui/rich_text_label.cpp, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/rich_text_label.cpp?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/rich_text_label.cpp?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Fix duplicated string on RichTextLabel if starts with '\n'</title>
<updated>2017-01-12T18:15:28Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-12-21T23:52:57Z</published>
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<id>urn:sha1:dbeb1ca114ec6f40cae84c422dad66513f3edad7</id>
<content type='text'>
Fix #6212, #3773

(cherry picked from commit 0ecc968c5c7593227d048e8c6020ed1a24ae52c1)
</content>
</entry>
<entry>
<title>Fix empty reference pages after restarting Godot</title>
<updated>2016-07-17T16:29:50Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2016-07-17T16:21:44Z</published>
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<id>urn:sha1:18f165b494b7a4b314c0885d596131bcd2cf9287</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #5606 from akien-mga/pr-rtl-raw-text</title>
<updated>2016-07-10T16:07:04Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-10T16:07:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7af77e1b7b60a023508ad1b4589b58adc500ddb0'/>
<id>urn:sha1:7af77e1b7b60a023508ad1b4589b58adc500ddb0</id>
<content type='text'>
RichTextLabel: Fix adding raw text when bbcode is disabled</content>
</entry>
<entry>
<title>Merge pull request #5489 from jejung/richtextlabel-get_text</title>
<updated>2016-07-10T15:38:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-10T15:38:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5bb552273bf1bf2dd1ce4b79678d0cbd1262dd04'/>
<id>urn:sha1:5bb552273bf1bf2dd1ce4b79678d0cbd1262dd04</id>
<content type='text'>
RichTextLabel-get_text</content>
</entry>
<entry>
<title>RichTextLabel: Fix adding raw text when bbcode is disabled</title>
<updated>2016-07-09T12:26:49Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-09T12:26:49Z</published>
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<id>urn:sha1:3816fe9d190817b871de3a5b15adee1301b9d267</id>
<content type='text'>
Fixes #5605.
</content>
</entry>
<entry>
<title>Remove unused variables (third pass) + dead code</title>
<updated>2016-07-07T21:16:21Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-07T07:20:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=454b210242ec15a9928324757f27989216bc5a59'/>
<id>urn:sha1:454b210242ec15a9928324757f27989216bc5a59</id>
<content type='text'>
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
</content>
</entry>
<entry>
<title>Adding support to get the raw text without formatting information from a RichTextLabel.</title>
<updated>2016-06-29T15:43:51Z</updated>
<author>
<name>Jean Jung</name>
</author>
<published>2016-06-29T15:43:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=aeb5365e841d610a3b9a0fde0520238909c25c49'/>
<id>urn:sha1:aeb5365e841d610a3b9a0fde0520238909c25c49</id>
<content type='text'>
</content>
</entry>
<entry>
<title>correctly wrap lines longer than width in richtextlabel, fixes #4735</title>
<updated>2016-06-14T11:10:25Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-14T11:09:27Z</published>
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<id>urn:sha1:c204170232a6e15d60ad67e684b21453abd71184</id>
<content type='text'>
</content>
</entry>
<entry>
<title>make sure tab is not visible in RichTextLabel, closes #5079</title>
<updated>2016-06-11T23:04:00Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-11T23:04:00Z</published>
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<id>urn:sha1:ef2f6a18d215df77ce5c00b19b9429ddb1613c8c</id>
<content type='text'>
</content>
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