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<title>godot.git/scene/gui/range.cpp, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/range.cpp?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/range.cpp?h=2.1.2-stable'/>
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<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Make the step property useful for sliders as described in #5773</title>
<updated>2016-11-15T07:36:18Z</updated>
<author>
<name>Elia Argentieri</name>
</author>
<published>2016-10-15T16:20:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e3dc319f78c16b6f24081ae28c868242fcaed4ed'/>
<id>urn:sha1:e3dc319f78c16b6f24081ae28c868242fcaed4ed</id>
<content type='text'>
(cherry picked from commit 0955371447181a0fc20eb68dc6bc5aae67b73d0d)
</content>
</entry>
<entry>
<title>math: Fix rounding error for 0 in Math::round (#4495)</title>
<updated>2016-05-01T09:37:46Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-05-01T09:37:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6883325f926af425cf1db7606506f5538b7a205a'/>
<id>urn:sha1:6883325f926af425cf1db7606506f5538b7a205a</id>
<content type='text'>
Thus revert the previous workaround in commit b123bc4a2a9c07fcfd27a84109960bda158b3b9d.
Fixes #3221.</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-03-08T23:00:52Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
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<id>urn:sha1:4a4f2479146aa33e235ed57cde311efda68d3c8f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #3257 from TheHX/pr-range-properties</title>
<updated>2016-01-11T10:50:50Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-01-11T10:50:50Z</published>
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<id>urn:sha1:cbdcd99b858d48e14d11ec186b34f7b398cfc11d</id>
<content type='text'>
Fix error caused by dragging a Range property</content>
</entry>
<entry>
<title>do not return zero with minus-sign within range value, fixes #3221</title>
<updated>2016-01-08T14:57:03Z</updated>
<author>
<name>Richard Nespithal</name>
</author>
<published>2016-01-08T12:07:15Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Fix error caused by dragging a Range property</title>
<updated>2016-01-06T12:58:22Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2016-01-06T12:54:13Z</published>
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<id>urn:sha1:a906bce9a0cd452d3fa44ab6843661e84b368845</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Style fix for rounded_values methods in Range</title>
<updated>2015-12-27T23:12:13Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-12-27T23:12:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9fddc69769abf5df9472f283fab68967e7c8373b'/>
<id>urn:sha1:9fddc69769abf5df9472f283fab68967e7c8373b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix Range exp_edit property</title>
<updated>2015-11-04T18:38:02Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2015-11-04T18:38:02Z</published>
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</content>
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