<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/gui/popup_menu.cpp, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/popup_menu.cpp?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/popup_menu.cpp?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>PopupMenu upgrade: Hide on item selection (#7306)</title>
<updated>2017-01-12T18:15:28Z</updated>
<author>
<name>Ivan P. Skodje</name>
</author>
<published>2016-12-23T14:43:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0701e7c2d822691f2b716ecda5b009c4f5cf271f'/>
<id>urn:sha1:0701e7c2d822691f2b716ecda5b009c4f5cf271f</id>
<content type='text'>
* Added the option to set hide on item selection. Usable in GDScript and from within the source code when you want to specify popup menus you don't want to close immediately when selecting an item

* Renamed getter from get_ to is_, fixed parent/child behavior, renamed bool variable to match most code and added ADD_PROPERTYNO to save some memory

(cherry picked from commit da950cd0f27a4f1f2a2d596efae846d1c22442a2)
</content>
</entry>
<entry>
<title>PopupMenu: added toggle_item_checked and exposed set_item_tooltip and get_item_tooltip</title>
<updated>2016-10-09T15:26:14Z</updated>
<author>
<name>J08nY</name>
</author>
<published>2016-10-01T13:50:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ef0bcc7e207e4e9bca97685b9fefa354ad739325'/>
<id>urn:sha1:ef0bcc7e207e4e9bca97685b9fefa354ad739325</id>
<content type='text'>
(cherry picked from commit 6b283ae2931475cfda8f5f24307ca01998b6e813)
</content>
</entry>
<entry>
<title>fix for travis</title>
<updated>2016-06-05T00:45:50Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-05T00:45:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c1028b9011693f9e40f32bfcd45f33b1efedce9a'/>
<id>urn:sha1:c1028b9011693f9e40f32bfcd45f33b1efedce9a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-customizable shortcuts in editor</title>
<updated>2016-06-05T00:31:47Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-05T00:31:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=007efb6a20dcaa9230f1cfdc1cda92db24c5510f'/>
<id>urn:sha1:007efb6a20dcaa9230f1cfdc1cda92db24c5510f</id>
<content type='text'>
-editor settings now save to .tres instead of .xml
-buttons can now hold a shortcut
</content>
</entry>
<entry>
<title>Fix PopupMenu and MenuButton not activating items with shortcut inside submenus</title>
<updated>2016-04-06T12:42:50Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2016-04-06T12:37:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b7d79c93f47c6d5e6d9e4f50c546cd521866703a'/>
<id>urn:sha1:b7d79c93f47c6d5e6d9e4f50c546cd521866703a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-03-08T23:00:52Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4a4f2479146aa33e235ed57cde311efda68d3c8f'/>
<id>urn:sha1:4a4f2479146aa33e235ed57cde311efda68d3c8f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing argument names in GDScript bindings</title>
<updated>2015-12-28T01:13:05Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-12-28T01:13:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d4993b74fc715d294ca0a77b335db3782d4bdcd6'/>
<id>urn:sha1:d4993b74fc715d294ca0a77b335db3782d4bdcd6</id>
<content type='text'>
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
</content>
</entry>
<entry>
<title>ability to export scene to zip</title>
<updated>2015-12-13T04:08:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-13T04:08:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=709de124c17988ab05f606c09d0f6414fbbd2ca9'/>
<id>urn:sha1:709de124c17988ab05f606c09d0f6414fbbd2ca9</id>
<content type='text'>
</content>
</entry>
</feed>
