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<title>godot.git/scene/gui/popup_menu.cpp, branch 2.1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/popup_menu.cpp?h=2.1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/popup_menu.cpp?h=2.1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-10-09T15:26:14Z</updated>
<entry>
<title>PopupMenu: added toggle_item_checked and exposed set_item_tooltip and get_item_tooltip</title>
<updated>2016-10-09T15:26:14Z</updated>
<author>
<name>J08nY</name>
</author>
<published>2016-10-01T13:50:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ef0bcc7e207e4e9bca97685b9fefa354ad739325'/>
<id>urn:sha1:ef0bcc7e207e4e9bca97685b9fefa354ad739325</id>
<content type='text'>
(cherry picked from commit 6b283ae2931475cfda8f5f24307ca01998b6e813)
</content>
</entry>
<entry>
<title>fix for travis</title>
<updated>2016-06-05T00:45:50Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-05T00:45:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c1028b9011693f9e40f32bfcd45f33b1efedce9a'/>
<id>urn:sha1:c1028b9011693f9e40f32bfcd45f33b1efedce9a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-customizable shortcuts in editor</title>
<updated>2016-06-05T00:31:47Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-05T00:31:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=007efb6a20dcaa9230f1cfdc1cda92db24c5510f'/>
<id>urn:sha1:007efb6a20dcaa9230f1cfdc1cda92db24c5510f</id>
<content type='text'>
-editor settings now save to .tres instead of .xml
-buttons can now hold a shortcut
</content>
</entry>
<entry>
<title>Fix PopupMenu and MenuButton not activating items with shortcut inside submenus</title>
<updated>2016-04-06T12:42:50Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2016-04-06T12:37:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b7d79c93f47c6d5e6d9e4f50c546cd521866703a'/>
<id>urn:sha1:b7d79c93f47c6d5e6d9e4f50c546cd521866703a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-03-08T23:00:52Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4a4f2479146aa33e235ed57cde311efda68d3c8f'/>
<id>urn:sha1:4a4f2479146aa33e235ed57cde311efda68d3c8f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing argument names in GDScript bindings</title>
<updated>2015-12-28T01:13:05Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-12-28T01:13:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d4993b74fc715d294ca0a77b335db3782d4bdcd6'/>
<id>urn:sha1:d4993b74fc715d294ca0a77b335db3782d4bdcd6</id>
<content type='text'>
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
</content>
</entry>
<entry>
<title>ability to export scene to zip</title>
<updated>2015-12-13T04:08:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-13T04:08:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=709de124c17988ab05f606c09d0f6414fbbd2ca9'/>
<id>urn:sha1:709de124c17988ab05f606c09d0f6414fbbd2ca9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>make popup emit index when id is not defined</title>
<updated>2015-12-12T12:07:43Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-12T12:07:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9a7ff6575179a99dd251154212ddefdd4dc77540'/>
<id>urn:sha1:9a7ff6575179a99dd251154212ddefdd4dc77540</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Popup submenu position enhancement</title>
<updated>2015-11-22T14:53:22Z</updated>
<author>
<name>neikeq</name>
</author>
<published>2015-11-22T14:53:22Z</published>
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<id>urn:sha1:9797b6374bff3845130e31029eeaa544ca546653</id>
<content type='text'>
</content>
</entry>
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